OnPickupUse: Difference between revisions
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This example announces whena player picks up a pickup | This example announces whena player picks up a pickup | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function pickupUse ( thePlayer ) | function pickupUse ( thePlayer ) | ||
outputChatBox ( getClientName ( thePlayer ) .. " picked up a pickup!" ) | outputChatBox ( getClientName ( thePlayer ) .. " picked up a pickup!" ) | ||
end | end | ||
addEventHandler ( "onPickupUse", getRootElement(), pickupUse ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Pickup events}} | {{See also/Server event|Pickup events}} |
Revision as of 12:10, 13 May 2009
This event is triggered when a player stands on a pickup while not in a vehicle.
Parameters
void onPickupUse ( player player )
- player: A player element refering to the player who used the pickup
Source
The source of this event is the pickup that is getting used by the player.
Canceling
If this event is canceled, the player will not be given the item they picked up.
Example
This example announces whena player picks up a pickup
function pickupUse ( thePlayer ) outputChatBox ( getClientName ( thePlayer ) .. " picked up a pickup!" ) end addEventHandler ( "onPickupUse", getRootElement(), pickupUse )
See Also
Pickup events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled