OnPlayerClick: Difference between revisions
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*'''clickedElement''': The element the player clicked on. This value is ''nil'' if none. | *'''clickedElement''': The element the player clicked on. This value is ''nil'' if none. | ||
*'''worldPosX''': The X position in the world the player clicked on | *'''worldPosX''': The X position in the world the player clicked on | ||
*''' | *'''worldPosY''': The Y position in the world the player clicked on | ||
*''' | *'''worldPosZ''': The Z position in the world the player clicked on | ||
*'''screenPosX''': The X position on the screen the player clicked on | *'''screenPosX''': The X position on the screen the player clicked on | ||
*'''screenPosY''': The Y position on the screen the player clicked on | *'''screenPosY''': The Y position on the screen the player clicked on |
Revision as of 23:40, 4 January 2008
This event is triggered when a player clicks on an element.
Parameters
string mouseButton, string buttonState, element clickedElement, float worldPosX, float worldPosY, float worldPosZ, float screenPosX, float screenPosY
- mouseButton: A string representing the mousebutton that was pressed. Value can be left, middle or right.
- buttonState: A string representing the button state. Value can be up or down.
- clickedElement: The element the player clicked on. This value is nil if none.
- worldPosX: The X position in the world the player clicked on
- worldPosY: The Y position in the world the player clicked on
- worldPosZ: The Z position in the world the player clicked on
- screenPosX: The X position on the screen the player clicked on
- screenPosY: The Y position on the screen the player clicked on
Source
The source of this event is the player that clicked.
Example
This example does...
--This line does... blah() --This line does this... mooo