OnPlayerCommand

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Revision as of 20:40, 18 August 2018 by Pirulax (talk | contribs) (→‎Example)
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This event is triggered when a player issues a command.

[[{{{image}}}|link=|]] Note: This event triggers regardless of whether the command exists or not. Also, typing anything in chat will execute command "say", so this event will be triggered on every chat message as well.

Parameters

string command

Source

The source of this event is the player who tried to execute a command.

Cancel effect

The command will not be executed.

local CMD_INTERVAL = 200 --// The interval that needs to pass before the player can execute another cmd local KICK_AFTER_INTERVAL = 50 --// Kick her if she executes more than 20 cmds/sec

local executions = setmetatable({}, { --// Metatable for non-existing indexes

   __index = function(t, k)
       rawset(t, k, 0)
       return 0   
   end

})

addEventHandler("onPlayerCommand", root,

   function(cmd)
       if (executions[source]-getTickCount()<=CMD_INTERVAL) then
           if (executions[source]-getTickCount()<=KICK_AFTER_INTERVAL) then 
               kickPlayer(source, "Anti-Flood", "Don't flood")
           end 
           cancelEvent()
       end
       executions[source] = getTickCount()
   end

)