OnPlayerCommand
		
		
		
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This event is triggered when a player issues a command.
Parameters
string command
Source
The source of this event is the player who tried to execute a command.
Cancel effect
The command will not be executed.
local CMD_INTERVAL        = 200 --// The interval that needs to pass before the player can execute another cmd
local KICK_AFTER_INTERVAL = 50  --// Kick her if she executes more than 20 cmds/sec
local executions = setmetatable({}, { --// Metatable for non-existing indexes
    __index = function(t, k)
        rawset(t, k, 0)
        return 0   
    end
})
addEventHandler("onPlayerCommand", root,
    function()
        if (executions[source]-getTickCount()<=CMD_INTERVAL) then
            if (executions[source]-getTickCount()<=KICK_AFTER_INTERVAL) then 
                kickPlayer(source, "Anti-Flood", "Don't flood")
            end 
            cancelEvent()
        end
        executions[source] = getTickCount()
    end
)