OnPlayerJoin: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player joins the server. | This event is triggered when a player joins the server. | ||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
void onPlayerJoin ( ) | |||
</syntaxhighlight> | |||
==Parameters== | ==Parameters== |
Revision as of 18:06, 22 April 2007
This event is triggered when a player joins the server.
Syntax
void onPlayerJoin ( )
Parameters
The source of this event is the player who joined.
Example
This example gets the joined client's name and sends him a welcome message including his name.
-- we register greetPlayer as a handler for the event addEventHandler ( "onPlayerJoin", getRootElement(), "greetPlayer" ) function greetPlayer ( ) -- we store the player's name local joinedPlayerName = getClientName ( source ) -- and send him a greeting outputChatBox ( "Welcome " ..joinedPlayerName.. " to the server!" , source, 255, 255, 255 ) end
See also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled