OnPlayerLogin: Difference between revisions
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{{Server event}} | |||
__NOTOC__ | |||
This event is triggered when a player logs into their account in-game. | |||
==Parameters== | |||
<syntaxhighlight lang="lua"> | |||
account thePreviousAccount, account theCurrentAccount, bool autoLogin | |||
</syntaxhighlight> | |||
*'''thePreviousAccount''': The account the player was logged into before | |||
*'''theCurrentAccount''': The account the player logged into just now | |||
*'''autoLogin''': Whether this login was a result of an autologin | |||
==Source== | |||
The [[event system#Event source|source]] of this event is the player [[element]] that just logged in. | |||
==Example== | |||
This example just outputs to the player console that a player in one account logged into an another account: | |||
<syntaxhighlight lang="lua"> | |||
-- TBA | |||
</syntaxhighlight> | |||
{{See also/Server event|Client events}} |
Revision as of 17:32, 2 February 2009
This event is triggered when a player logs into their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount, bool autoLogin
- thePreviousAccount: The account the player was logged into before
- theCurrentAccount: The account the player logged into just now
- autoLogin: Whether this login was a result of an autologin
Source
The source of this event is the player element that just logged in.
Example
This example just outputs to the player console that a player in one account logged into an another account:
-- TBA
See Also
Client events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled