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{{Server event}}  | |||
__NOTOC__   | |||
This event is triggered when a player logs into their account in-game.  | |||
==Parameters==  | |||
<syntaxhighlight lang="lua">  | |||
account thePreviousAccount, account theCurrentAccount, bool autoLogin  | |||
</syntaxhighlight>   | |||
*'''thePreviousAccount''': The account the player was logged into before  | |||
*'''theCurrentAccount''': The account the player logged into just now  | |||
*'''autoLogin''': Whether this login was a result of an autologin  | |||
==Source==  | |||
The [[event system#Event source|source]] of this event is the player [[element]] that just logged in.  | |||
==Example==   | |||
This example just outputs to the player console that a player in one account logged into an another account:  | |||
<syntaxhighlight lang="lua">  | |||
 -- TBA  | |||
</syntaxhighlight>  | |||
{{See also/Server event|Client events}}  | |||
Revision as of 17:32, 2 February 2009
This event is triggered when a player logs into their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount, bool autoLogin
- thePreviousAccount: The account the player was logged into before
 - theCurrentAccount: The account the player logged into just now
 - autoLogin: Whether this login was a result of an autologin
 
Source
The source of this event is the player element that just logged in.
Example
This example just outputs to the player console that a player in one account logged into an another account:
-- TBA
See Also
Client events
Event functions
- addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled