OnPlayerMarkerHit: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a [[player]] hits a [[marker]].


__NOTOC__
==Parameters==
This event is triggered when a player hits a marker.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )   
marker markerHit, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''markerHit''': The marker the player hit
*'''matchingDimension''': Whether the player and the marker he hit are in the same dimension
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that hit the marker.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 05:32, 30 December 2007

This event is triggered when a player hits a marker.

Parameters

marker markerHit, bool matchingDimension
  • markerHit: The marker the player hit
  • matchingDimension: Whether the player and the marker he hit are in the same dimension

Source

The source of this event is the player that hit the marker.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also