OnPlayerMarkerLeave: Difference between revisions

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(New page: Category:Incomplete Event __NOTOC__ This event is triggered when a player leaves a marker. ==Syntax== <syntaxhighlight lang="lua"> void onPlayerMarkerLeave ( marker hitmarker, bool matchingDimens...)
 
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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a [[player]] leaves the area of a [[marker]].


__NOTOC__
==Parameters==
This event is triggered when a player leaves a marker.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onPlayerMarkerLeave ( marker hitmarker, bool matchingDimension )   
marker markerLeft, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''markerLeft''': The marker the player left
*'''matchingDimension''': Whether the player and the marker he left are in the same dimension
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that left the marker.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 05:33, 30 December 2007

This event is triggered when a player leaves the area of a marker.

Parameters

marker markerLeft, bool matchingDimension
  • markerLeft: The marker the player left
  • matchingDimension: Whether the player and the marker he left are in the same dimension

Source

The source of this event is the player that left the marker.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also