OnPlayerSpawn: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is | This event is called when a player spawns. | ||
==Syntax== | ==Syntax== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
==Example== | ==Variables== | ||
This example | *'''spawnpoint''': A spawnpoint element representing the spawnpoint at which the player was spawned. | ||
<syntaxhighlight lang="lua"> | *'''team''': A team element representing the team of the spawnpoint. | ||
-- | |||
==Example== | |||
-- | This example plays a sound when a player spawns | ||
<syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn | |||
</syntaxhighlight> | function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | ||
playSound ( source, 16 ) --play a sound for him | |||
end</syntaxhighlight> |
Revision as of 23:47, 17 November 2006
This event is called when a player spawns.
Syntax
void onPlayerSpawn ( spawnpoint spawnpoint, team )
Variables
- spawnpoint: A spawnpoint element representing the spawnpoint at which the player was spawned.
- team: A team element representing the team of the spawnpoint.
Example
This example plays a sound when a player spawns
addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSound ( source, 16 ) --play a sound for him end