OnPlayerSpawn: Difference between revisions
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==Variables== | ==Variables== | ||
* The source of this event refers to the player who spawned. | |||
*'''spawnpoint''': A spawnpoint element representing the spawnpoint at which the player was spawned. | *'''spawnpoint''': A spawnpoint element representing the spawnpoint at which the player was spawned. | ||
*'''team''': A team element representing the team of the spawnpoint. | *'''team''': A team element representing the team of the spawnpoint. |
Revision as of 15:28, 2 December 2006
This event is called when a player spawns.
Syntax
void onPlayerSpawn ( spawnpoint spawnpoint, team )
Variables
- The source of this event refers to the player who spawned.
- spawnpoint: A spawnpoint element representing the spawnpoint at which the player was spawned.
- team: A team element representing the team of the spawnpoint.
Example
This example plays a sound when a player spawns
addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSound ( source, 16 ) --play a sound for him end