OnPlayerSpawn: Difference between revisions
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<syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn | <syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn | ||
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | ||
playSoundFrontEnd ( source, 16 ) --play a sound for him | |||
end</syntaxhighlight> | end</syntaxhighlight> |
Revision as of 00:09, 17 December 2006
This event is called when a player spawns.
Syntax
void onPlayerSpawn ( spawnpoint spawnpoint, team )
Variables
- The source of this event refers to the player who spawned.
- spawnpoint: A spawnpoint element representing the spawnpoint at which the player was spawned.
- team: A team element representing the team of the spawnpoint.
Example
This example plays a sound when a player spawns
addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSoundFrontEnd ( source, 16 ) --play a sound for him end