OnPlayerSpawn: Difference between revisions

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<syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn
<syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns
   playSound ( source, 16 ) --play a sound for him
   playSoundFrontEnd ( source, 16 ) --play a sound for him
end</syntaxhighlight>
end</syntaxhighlight>

Revision as of 00:09, 17 December 2006

This event is called when a player spawns.

Syntax

void onPlayerSpawn ( spawnpoint spawnpoint, team )      

Variables

  • The source of this event refers to the player who spawned.
  • spawnpoint: A spawnpoint element representing the spawnpoint at which the player was spawned.
  • team: A team element representing the team of the spawnpoint.

Example

This example plays a sound when a player spawns

addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns
  playSoundFrontEnd ( source, 16 ) --play a sound for him
end