OnPlayerSpawn: Difference between revisions
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==Example== | ==Example== | ||
This example plays a sound when a player spawns | This example plays a sound when a player spawns | ||
<syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), " | <syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "player_Spawn" ) --add an event for player_Spawn | ||
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | ||
playSoundFrontEnd ( source, 16 ) --play a sound for him | playSoundFrontEnd ( source, 16 ) --play a sound for him | ||
end</syntaxhighlight> | end</syntaxhighlight> |
Revision as of 18:57, 22 April 2007
This event is called when a player spawns.
Syntax
void onPlayerSpawn ( spawnpoint spawnpoint, team )
Variables
- The source of this event refers to the player who spawned.
- spawnpoint: A spawnpoint element representing the spawnpoint at which the player was spawned.
- team: A team element representing the team of the spawnpoint.
Example
This example plays a sound when a player spawns
addEventHandler ( "onPlayerSpawn", getElementRoot(), "player_Spawn" ) --add an event for player_Spawn function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSoundFrontEnd ( source, 16 ) --play a sound for him end