OnPlayerWasted: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- register player_Wasted as a handler for onPlayerWasted | -- register player_Wasted as a handler for onPlayerWasted | ||
function player_Wasted ( ammo, attacker, weapon, bodypart ) | function player_Wasted ( ammo, attacker, weapon, bodypart ) | ||
-- if there was an attacker | -- if there was an attacker | ||
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end | end | ||
end | end | ||
addEventHandler ( "onPlayerWasted", getElementRoot(), player_Wasted ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Event functions}} | {{Event functions}} |
Revision as of 16:02, 11 September 2007
This event is triggered when a player is killed or dies.
Syntax
void onPlayerWasted ( int totalAmmo, element killer, int killerWeapon, int bodypart )
Parameters
- The source of this event refers to the player who died.
- totalAmmo: an integer representing the total ammo the victim had when he died.
- killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
- killerWeapon: an integer representing the weapon the killer used to kill the player.
- bodypart: an integer representing the bodypart ID the victim was hit on when he died.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
Example
This example prints the killer and bodypart to the chat when a player dies.
-- register player_Wasted as a handler for onPlayerWasted function player_Wasted ( ammo, attacker, weapon, bodypart ) -- if there was an attacker if ( attacker ) then -- we declare our variable outside the following checks local tempString -- if the element that killed him was a player, if ( getElementType ( attacker ) == "player" ) then -- put the attacker, victim and weapon info in the string tempString = getClientName ( attacker ).." killed "..getClientName ( source ).." ("..getWeaponNameFromID ( weapon )..")" -- else, if it was a vehicle, elseif ( getElementType ( attacker ) == "vehicle" ) then -- we'll get the name from the attacker vehicle's driver local tempString = getClientName ( getVehicleController ( attacker ) ).." killed "..getClientName ( source ).." ("..getWeaponNameFromID ( weapon )..")" end -- if the victim was shot in the head, append a special message if ( bodypart == 9 ) then tempString = tempString.." (HEADSHOT!)" -- else, just append the bodypart name else tempString = tempString.." ("..getBodyPartName ( bodypart )..")" end -- display the message outputChatBox ( tempString ) -- if there was no attacker, else -- output a death message without attacker info outputChatBox ( getClientName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" ) end end addEventHandler ( "onPlayerWasted", getElementRoot(), player_Wasted )
See also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled