OnResourceStart
Jump to navigation
Jump to search
This event is triggered when a resource is loaded.
Important: It is important to note that this event is called when any resource starts, not just the resource your script is running inside. As such, most of the time you will want to check that the name of the resource passed to this event matches the name returned by getThisResource before doing anything.
Syntax
void onResourceStart ( string name )
Variables
- The source of this event refers to the loaded resource.
- name: A string representing the name of the resource
Example
This example displays a message in the textbox when you load a map containing this lua
addEventHandler ( "onResourceStart", getRootElement(), "mapLoadChatBoxOutput" ) function mapLoadChatBoxOutput ( name ) outputChatBox ( "Map "..name.." Loaded", root, 255, 255, 255 ) end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled