OnVehicleEnter: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | |||
This event is triggered when a player enters a vehicle. | This event is triggered when a player enters a vehicle. | ||
== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
player player, int seat, player jacked | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''player''': A player element representing the player who is entering the vehicle | *'''player''': A player element representing the player who is entering the vehicle | ||
*'''seat''': An integer representing the seat in which the player is entering | *'''seat''': An integer representing the seat in which the player is entering | ||
*'''jacked''': A player element representing a player who has been jacked | *'''jacked''': A player element representing a player who has been jacked | ||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[vehicle]] that was entered. | |||
==Example== | ==Example== | ||
This example forces a player out of a police vehicle if he is not a policeman. | '''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true } | |||
function | policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } | ||
if ( source | |||
function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle | |||
if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin | |||
removePlayerFromVehicle ( player )--force the player out of the vehicle | removePlayerFromVehicle ( player )--force the player out of the vehicle | ||
outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why | outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why | ||
end | end | ||
end | |||
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle | |||
</syntaxhighlight> | </syntaxhighlight> | ||
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | '''Example 2:''' This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function addHelmetOnEnter ( player, seat, jacked ) | |||
function | |||
if ( getVehicleID ( source ) == 522 ) then -- if its a nrg | if ( getVehicleID ( source ) == 522 ) then -- if its a nrg | ||
addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet | addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet | ||
end | end | ||
end | end | ||
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) | |||
function removeHelmetOnExit ( player, seat, jacked ) | |||
function | |||
if ( getVehicleID ( source ) == 522 ) then -- if its a nrg | if ( getVehicleID ( source ) == 522 ) then -- if its a nrg | ||
removePlayerClothes ( player, 16 ) -- remove the helmet | removePlayerClothes ( player, 16 ) -- remove the helmet | ||
end | end | ||
end | end | ||
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Event_functions}} | {{Event_functions}} |
Revision as of 14:09, 22 October 2007
This event is triggered when a player enters a vehicle.
Parameters
player player, int seat, player jacked
- player: A player element representing the player who is entering the vehicle
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing a player who has been jacked
Source
The source of this event is the vehicle that was entered.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin removePlayerFromVehicle ( player )--force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg removePlayerClothes ( player, 16 ) -- remove the helmet end end addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled