OnVehicleRespawn: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a vehicle is respawned due. See [[toggleVehicleRespawn]].


__NOTOC__
==Parameters==
This event is triggered when a vehicle respawns.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onVehicleRespawn ( bool explosion )
bool exploded
</syntaxhighlight>  
</syntaxhighlight>  
*'''exploded''': ''true'' if this vehicle respawned because it exploded, ''false'' if it respawned due to being deserted.
==Source==
The [[event system#Event source|source]] of this event is the [[vehicle]] that respawned.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 06:02, 30 December 2007

This event is triggered when a vehicle is respawned due. See toggleVehicleRespawn.

Parameters

bool exploded
  • exploded: true if this vehicle respawned because it exploded, false if it respawned due to being deserted.

Source

The source of this event is the vehicle that respawned.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also

Shared