OutputChatBox: Difference between revisions
m (→Example: Fixed example 2 (capitalization on hex color string & missing argument)) |
No edit summary |
||
Line 23: | Line 23: | ||
*'''b:''' The amount of blue in the color of the text. Default value is 255. | *'''b:''' The amount of blue in the color of the text. Default value is 255. | ||
*'''colorCoded:''' A boolean value determining whether or not '#RRGGBB' tags should be used. | *'''colorCoded:''' A boolean value determining whether or not '#RRGGBB' tags should be used. | ||
Note: '''visibleTo''' can also be a Team object, in this case, the text will be visible to all the players of that team. | Note: '''visibleTo''' can also be a Team object, in this case, the text will be visible to all the players of that team. Also the #RRGGBB format must contain capital letters a-f is not acceptable but A-F is. | ||
</section> | </section> | ||
<section name="Client" class="client" show="false"> | <section name="Client" class="client" show="false"> |
Revision as of 14:59, 6 April 2008
This outputs the specified text string to the chatbox. It can be specified as a message to certain player(s) or all players.
It can optionally allow you to embed color changes into the string by setting the colorCoded boolean to true. This allows:
outputChatBox ( "#FF0000Hello #00FF00World", getRootElement(), 255, 255, 255, true )
This will display as: Hello World
Syntax
bool outputChatBox ( string text, [ element visibleTo=getRootElement(), int r=255, int g=255, int b=255, bool colorCoded=false ] )
Required Arguments
- text: The text string that you wish to send to the chat window.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- visibleTo: This specifies who the chat is visible to. Any players in this element will see the chat message. See visibility.
- r: The amount of red in the color of the text. Default value is 255.
- g: The amount of green in the color of the text. Default value is 255.
- b: The amount of blue in the color of the text. Default value is 255.
- colorCoded: A boolean value determining whether or not '#RRGGBB' tags should be used.
Note: visibleTo can also be a Team object, in this case, the text will be visible to all the players of that team. Also the #RRGGBB format must contain capital letters a-f is not acceptable but A-F is.
Returns
Returns true if the message was displayed successfully. Returns false if invalid arguments are specified.
Example
Example 1: This example displays a chat message to all users.
x = 5 y = 10 -- Displays the message outputChatBox ( "I have " .. x .. " apples and " .. y .. " oranges." )
Example 2: This example outputs a simple colour coded message, "Red White", where the 'White' is in white colour, and 'Red' is in a red colour.
outputChatBox ( "Red #FFFFFFWhite", getRootElement(), 255, 0, 0, true )
Example 3: This example allows for coloured chat, according to a player's nametag. This makes use of colour coded outputs.
function colouredChat ( message, theType ) if theType == 0 then --if its normal chat (not /me or teamchat) then cancelEvent() --prevent MTA from outputting chat message = string.gsub(message, "#%x%x%x%x%x%x", "") --remove any hex tags in a player's chat to prevent custom colours by using lua's string.gsub local r,g,b = getPlayerNametagColor ( source ) --get the player's nametag colour local chatterName = getClientName ( source ) --get his name --output a message with the name as his nametag colour, and the rest in white. outputChatBox ( chatterName..":#FFFFFF "..message, getRootElement(), r, g, b, true ) end end
Example 4: This example displays a chat message to a single user called someguy.
-- Find the player element for the player called 'someguy' myPlayer = getPlayerFromNick ( "someguy" ) -- If a player was found called 'someguy' then... if ( myPlayer ~= false ) then x = 5 y = 10 -- Display the message outputChatBox ( "I have " .. x .. " apples and " .. y .. " oranges.", myPlayer ) end
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown