PL/detonateSatchels: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name=" | <section name="Klient" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool detonateSatchels ( ) | bool detonateSatchels ( ) | ||
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</section> | </section> | ||
<section name=" | <section name="Serwer" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool detonateSatchels ( player Player ) | bool detonateSatchels ( player Player ) |
Revision as of 13:30, 21 July 2016
Ta funkcja służy do wysadzania ładunków wybuchowych gracza.
Syntax
Click to collapse [-]
Klientbool detonateSatchels ( )
Click to collapse [-]
Serwerbool detonateSatchels ( player Player )
Wartości zwrotne
Zwraca true w przypadku powodzenia, w innym przypadku false.
Przykład
Ta funkcja pozwala graczu na wysadzenie wszystkich jego ładunków wybuchowych używając /blowsatchels
Click to collapse [-]
Klientfunction blowMySatchels() detonateSatchels() outputChatBox("Ładunki wybuchowe wysadzone!", 0, 255, 0) end addCommandHandler("blowsatchels", blowMySatchels)