PlaySound3D: Difference between revisions
		
		
		
		
		
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| Cazomino05 (talk | contribs) No edit summary | Cazomino05 (talk | contribs)   (→Syntax) | ||
| Line 4: | Line 4: | ||
| ==Syntax==   | ==Syntax==   | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">element playSound3D ( string sound, float x, float y, float z, [ bool looped ] )</syntaxhighlight>   | ||
| ===Required Arguments===   | ===Required Arguments===   | ||
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| ===Returns=== | ===Returns=== | ||
| Returns a sound element if the sound was successfully played, ''false'' otherwise. | Returns a sound element if the sound was successfully played, ''false'' otherwise. | ||
| ==Example==   | ==Example==   | ||
Revision as of 20:11, 26 December 2008
Creates an sound in the GTA world. setElementPosition can be used to move the sound element after it is created.
Syntax
element playSound3D ( string sound, float x, float y, float z, [ bool looped ] )
Required Arguments
- sound: Name of the sound you want to play. (sent to client via file xml tag in meta)
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- looped: True if looped, False otherwise.
Returns
Returns a sound element if the sound was successfully played, false otherwise.
Example
TODO
Click to collapse [-]
Client--TODO
See Also