PlaySound3D: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">element playSound3D ( string sound, float x, float y, float z, [ bool looped ] )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
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===Returns=== | ===Returns=== | ||
Returns a sound element if the sound was successfully played, ''false'' otherwise. | Returns a sound element if the sound was successfully played, ''false'' otherwise. | ||
==Example== | ==Example== |
Revision as of 20:11, 26 December 2008
Creates an sound in the GTA world. setElementPosition can be used to move the sound element after it is created.
Syntax
element playSound3D ( string sound, float x, float y, float z, [ bool looped ] )
Required Arguments
- sound: Name of the sound you want to play. (sent to client via file xml tag in meta)
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- looped: True if looped, False otherwise.
Returns
Returns a sound element if the sound was successfully played, false otherwise.
Example
TODO
Click to collapse [-]
Client--TODO
See Also