PlaySoundFrontEnd: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function plays a frontend sound for the specified player | This function plays a frontend sound for the specified player. | ||
==Syntax== | ==Syntax== |
Revision as of 02:44, 22 September 2007
This function plays a frontend sound for the specified player.
Syntax
Click to collapse [-]
Serverbool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: The player you want the sound to play for.
- sound: A whole int specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Click to expand [+]
ClientReturns
Returns true if the sound was successfully played, false otherwise.
Example
Click to collapse [-]
serverThis example plays a sound when a player spawns.
function onPlayerSpawn ( theSpawnpoint, theTeam ) playSoundFrontEnd ( source, 16 ) end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn )
Click to collapse [-]
clientThis example plays a sound when the server triggers the onSoundEvent client event.
function onSoundEvent ( ) playSoundFrontEnd ( 16 ) end addEvent ( "onSoundEvent" ) addEventHandler ( "onSoundEvent", getElementRoot(), onSoundEvent )
See Also