PlaySoundFrontEnd

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Revision as of 02:40, 22 September 2007 by Slothman (talk | contribs)
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This function plays a frontend sound for the specified player. Two known special sound ids are 35 to stop Radio static (34), and 48 to stop the white noise static(47).

Syntax

Click to collapse [-]
Server
bool playSoundFrontEnd ( player thePlayer, int sound )   

Required Arguments

  • thePlayer: The player you want the sound to play for.
  • sound: A whole int specifying the sound id to play. Valid values are:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection
Click to expand [+]
Client

Returns

Returns true if the sound was successfully played, false otherwise.

Example

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server

This example plays a sound when a player spawns.

function onPlayerSpawn ( theSpawnpoint, theTeam )
    playSoundFrontEnd ( source, 16 )
end
addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn )
Click to collapse [-]
client

This example plays a sound when the server triggers the onSoundEvent client event.

function onSoundEvent ( )
    playSoundFrontEnd ( 16 )
end
addEvent ( "onSoundEvent" )
addEventHandler ( "onSoundEvent", getElementRoot(), onSoundEvent )

See Also