Predefined variables list
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Click to collapse [-]
Server_G -- returns a table of all global variables _VERSION -- returns a string of the version of lua in the server in format "Lua 5.1" coroutine -- returns a table containing functions for threads debug -- returns a table containing debug functions. exports -- returns a table of resource names containing all export functions math -- returns a table that contains mathematical functions. resource -- returns a resource element of the resource the snippet was executed in resourceRoot -- returns a resource root element of the resource the snippet was executed in root -- returns the root element of the server string -- returns a table containing functions for strings table -- returns a table that contains functions for tables
Click to collapse [-]
ClientguiRoot -- returns the root element all GUI elements. localPlayer -- returns the player element of the local player. _G -- returns a table that contains all global variables. _VERSION -- returns a string of the version of lua in the client in format "Lua 5.1" coroutine -- returns a table containing functions for threads debug -- returns a table containing debug functions. exports -- returns a table of resource names containing all export functions math -- returns a table that contains mathematical functions. resource -- returns a resource element of the resource the snippet was executed in resourceRoot -- returns a resource root element of the resource the snippet was executed in root -- returns the root element of the server string -- returns a table containing functions for strings table -- returns a table that contains functions for tables
The list of hidden variables, that can be found in functions and handlers:
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Server/Clientsource -- The player or element the event was attached to this -- Element, which was attached function-handler. sourceResource -- the resource that called the event sourceResourceRoot -- the root of the resource that called the event client -- the client that called the event (server only) eventName -- the name of the event ("onResourceStart", "onPlayerWasted" etc.)