Predefined variables list

From Multi Theft Auto: Wiki
Revision as of 05:52, 11 February 2012 by Qaisjpold (talk | contribs)
Jump to navigation Jump to search
Click to collapse [-]
Server
_G -- returns a table of all global variables
_VERSION -- returns a string of the version of lua in the server in format "Lua 5.1"
coroutine -- returns a table containing functions for threads
debug -- returns a table containing debug functions.
exports -- returns a table of resource names containing all export functions
math -- returns a table that contains mathematical functions.
resource -- returns a resource element of the resource the snippet was executed in
resourceRoot -- returns a resource root element of the resource the snippet was executed in
root -- returns the root element of the server
string -- returns a table containing functions for strings
table -- returns a table that contains functions for tables
Click to collapse [-]
Client
guiRoot -- returns the root element all GUI elements.
localPlayer -- returns the player element of the local player.
_G -- returns a table that contains all global variables.
_VERSION -- returns a string of the version of lua in the client in format "Lua 5.1"
coroutine -- returns a table containing functions for threads
debug -- returns a table containing debug functions.
exports -- returns a table of resource names containing all export functions
math -- returns a table that contains mathematical functions.
resource -- returns a resource element of the resource the snippet was executed in
resourceRoot -- returns a resource root element of the resource the snippet was executed in
root -- returns the root element of the server
string -- returns a table containing functions for strings
table -- returns a table that contains functions for tables

The list of hidden variables, that can be found in functions and handlers:

Click to collapse [-]
Server/Client
source -- The player or element the event was attached to
this -- Element, which was attached function-handler.
sourceResource -- the resource that called the event
sourceResourceRoot -- the root of the resource that called the event
client -- the client that called the event (server only)
eventName -- the name of the event ("onResourceStart", "onPlayerWasted" etc.)

More details about hidden variables in functions and events

Element_tree