PreloadMissionAudio: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]]. | This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]]. | ||
==Usage== | |||
Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function. | |||
==Syntax== | ==Syntax== |
Revision as of 18:10, 7 July 2007
This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Usage
Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function.
Syntax
bool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
- thePlayer: the player you want to play the sound for.
- sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
- slot: int sound slot in which you preloaded the sound.
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
See PlayMissionAudio.
See Also