PreloadMissionAudio
Jump to navigation
Jump to search
This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Usage
Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function.
Syntax
bool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
- thePlayer: the player you want to play the sound for.
- sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
- slot: int sound slot in which you preloaded the sound.
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
See PlayMissionAudio.
See Also