PreloadMissionAudio

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This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.

Usage

Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function.

Syntax

bool preloadMissionAudio ( player thePlayer, int sound, int slot )   

Required Arguments

  • thePlayer: the player you want to play the sound for.
  • sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
  • slot: int sound slot in which you preloaded the sound.

Returns

Returns true if the sound was successfully preloaded, false otherwise.

Example

See PlayMissionAudio.

See Also