PreloadMissionAudio: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool preloadMissionAudio ( player thePlayer, int sound, int slot ) | bool preloadMissionAudio ( player thePlayer, int sound, int slot ) | ||
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*'''sound:''' the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file. | *'''sound:''' the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file. | ||
*'''slot:''' [[int]] sound slot in which you preloaded the sound. | *'''slot:''' [[int]] sound slot in which you preloaded the sound. | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
bool preloadMissionAudio ( int sound, int slot ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''sound:''' the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file. | |||
*'''slot:''' [[int]] sound slot in which you preloaded the sound. | |||
</section> | |||
===Returns=== | ===Returns=== |
Revision as of 19:57, 29 August 2007
This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Usage
Both server side and client side. thePlayer argument isn't used in client side version of this function.
Syntax
Click to collapse [-]
Serverbool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
Click to collapse [-]
Clientbool preloadMissionAudio ( int sound, int slot )
Required Arguments
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
See PlayMissionAudio.
See Also