PreloadMissionAudio
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This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Usage
Both server side and client side. thePlayer argument isn't used in client side version of this function.
Syntax
bool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
- thePlayer: the player you want to play the sound for.
- sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
- slot: int sound slot in which you preloaded the sound.
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
See PlayMissionAudio.
See Also