RU/Animations: Difference between revisions
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==AIRPORT== | |||
* thrw_barl_thrw | |||
==Attractors== | |||
* Stepsit_in | |||
* Stepsit_loop | |||
* Stepsit_out | |||
==BAR== | |||
* Barcustom_get | |||
* Barcustom_loop | |||
* Barcustom_order | |||
* BARman_idle | |||
* Barserve_bottle | |||
* Barserve_give | |||
* Barserve_glass | |||
* Barserve_in | |||
* Barserve_loop | |||
* Barserve_order | |||
* dnk_stndF_loop | |||
* dnk_stndM_loop | |||
==BASEBALL== | |||
* Bat_1 | |||
* Bat_2 | |||
* Bat_3 | |||
* Bat_4 | |||
* Bat_block | |||
* Bat_Hit_1 | |||
* Bat_Hit_2 | |||
* Bat_Hit_3 | |||
* Bat_IDLE | |||
* Bat_M | |||
* BAT_PART | |||
==BD_FIRE== | |||
* BD_Fire1 | |||
* BD_Fire2 | |||
* BD_Fire3 | |||
* BD_GF_Wave | |||
* BD_Panic_01 | |||
* BD_Panic_02 | |||
* BD_Panic_03 | |||
* BD_Panic_04 | |||
* BD_Panic_Loop | |||
* Grlfrd_Kiss_03 | |||
* M_smklean_loop | |||
* Playa_Kiss_03 | |||
* wash_up | |||
==BEACH== | |||
* bather | |||
* Lay_Bac_Loop | |||
* ParkSit_M_loop | |||
* ParkSit_W_loop | |||
* SitnWait_loop_W | |||
==benchpress== | |||
* gym_bp_celebrate | |||
* gym_bp_down | |||
* gym_bp_getoff | |||
* gym_bp_geton | |||
* gym_bp_up_A | |||
* gym_bp_up_B | |||
* gym_bp_up_smooth | |||
==BF_injection== | |||
* BF_getin_LHS | |||
* BF_getin_RHS | |||
* BF_getout_LHS | |||
* BF_getout_RHS | |||
==BIKED== | |||
* BIKEd_Back | |||
* BIKEd_drivebyFT | |||
* BIKEd_drivebyLHS | |||
* BIKEd_drivebyRHS | |||
* BIKEd_Fwd | |||
* BIKEd_getoffBACK | |||
* BIKEd_getoffLHS | |||
* BIKEd_getoffRHS | |||
* BIKEd_hit | |||
* BIKEd_jumponL | |||
* BIKEd_jumponR | |||
* BIKEd_kick | |||
* BIKEd_Left | |||
* BIKEd_passenger | |||
* BIKEd_pushes | |||
* BIKEd_Ride | |||
* BIKEd_Right | |||
* BIKEd_shuffle | |||
* BIKEd_Still | |||
==BIKEH== | |||
* BIKEh_Back | |||
* BIKEh_drivebyFT | |||
* BIKEh_drivebyLHS | |||
* BIKEh_drivebyRHS | |||
* BIKEh_Fwd | |||
* BIKEh_getoffBACK | |||
* BIKEh_getoffLHS | |||
* BIKEh_getoffRHS | |||
* BIKEh_hit | |||
* BIKEh_jumponL | |||
* BIKEh_jumponR | |||
* BIKEh_kick | |||
* BIKEh_Left | |||
* BIKEh_passenger | |||
* BIKEh_pushes | |||
* BIKEh_Ride | |||
* BIKEh_Right | |||
* BIKEh_Still | |||
==BIKELEAP== | |||
* bk_blnce_in | |||
* bk_blnce_out | |||
* bk_jmp | |||
* bk_rdy_in | |||
* bk_rdy_out | |||
* struggle_cesar | |||
* struggle_driver | |||
* truck_driver | |||
* truck_getin | |||
==BIKES== | |||
* BIKEs_Back | |||
* BIKEs_drivebyFT | |||
* BIKEs_drivebyLHS | |||
* BIKEs_drivebyRHS | |||
* BIKEs_Fwd | |||
* BIKEs_getoffBACK | |||
* BIKEs_getoffLHS | |||
* BIKEs_getoffRHS | |||
* BIKEs_hit | |||
* BIKEs_jumponL | |||
* BIKEs_jumponR | |||
* BIKEs_kick | |||
* BIKEs_Left | |||
* BIKEs_passenger | |||
* BIKEs_pushes | |||
* BIKEs_Ride | |||
* BIKEs_Right | |||
* BIKEs_Snatch_L | |||
* BIKEs_Snatch_R | |||
* BIKEs_Still | |||
==BIKEV== | |||
* BIKEv_Back | |||
* BIKEv_drivebyFT | |||
* BIKEv_drivebyLHS | |||
* BIKEv_drivebyRHS | |||
* BIKEv_Fwd | |||
* BIKEv_getoffBACK | |||
* BIKEv_getoffLHS | |||
* BIKEv_getoffRHS | |||
* BIKEv_hit | |||
* BIKEv_jumponL | |||
* BIKEv_jumponR | |||
* BIKEv_kick | |||
* BIKEv_Left | |||
* BIKEv_passenger | |||
* BIKEv_pushes | |||
* BIKEv_Ride | |||
* BIKEv_Right | |||
* BIKEv_Still | |||
==BIKE_DBZ== | |||
* Pass_Driveby_BWD | |||
* Pass_Driveby_FWD | |||
* Pass_Driveby_LHS | |||
* Pass_Driveby_RHS | |||
==BMX== | |||
* BMX_back | |||
* BMX_bunnyhop | |||
* BMX_drivebyFT | |||
* BMX_driveby_LHS | |||
* BMX_driveby_RHS | |||
* BMX_fwd | |||
* BMX_getoffBACK | |||
* BMX_getoffLHS | |||
* BMX_getoffRHS | |||
* BMX_jumponL | |||
* BMX_jumponR | |||
* BMX_Left | |||
* BMX_pedal | |||
* BMX_pushes | |||
* BMX_Ride | |||
* BMX_Right | |||
* BMX_sprint | |||
* BMX_still | |||
==BOMBER== | |||
* BOM_Plant | |||
* BOM_Plant_2Idle | |||
* BOM_Plant_Crouch_In | |||
* BOM_Plant_Crouch_Out | |||
* BOM_Plant_In | |||
* BOM_Plant_Loop | |||
==BOX== | |||
* boxhipin | |||
* boxhipup | |||
* boxshdwn | |||
* boxshup | |||
* bxhipwlk | |||
* bxhwlki | |||
* bxshwlk | |||
* bxshwlki | |||
* bxwlko | |||
* catch_box | |||
==BSKTBALL== | |||
* BBALL_def_jump_shot | |||
* BBALL_def_loop | |||
* BBALL_def_stepL | |||
* BBALL_def_stepR | |||
* BBALL_Dnk | |||
* BBALL_Dnk_Gli | |||
* BBALL_Dnk_Gli_O | |||
* BBALL_Dnk_Lnch | |||
* BBALL_Dnk_Lnch_O | |||
* BBALL_Dnk_Lnd | |||
* BBALL_Dnk_O | |||
* BBALL_idle | |||
* BBALL_idle2 | |||
* BBALL_idle2_O | |||
* BBALL_idleloop | |||
* BBALL_idleloop_O | |||
* BBALL_idle_O | |||
* BBALL_Jump_Cancel | |||
* BBALL_Jump_Cancel_O | |||
* BBALL_Jump_End | |||
* BBALL_Jump_Shot | |||
* BBALL_Jump_Shot_O | |||
* BBALL_Net_Dnk_O | |||
* BBALL_pickup | |||
* BBALL_pickup_O | |||
* BBALL_react_miss | |||
* BBALL_react_score | |||
* BBALL_run | |||
* BBALL_run_O | |||
* BBALL_SkidStop_L | |||
* BBALL_SkidStop_L_O | |||
* BBALL_SkidStop_R | |||
* BBALL_SkidStop_R_O | |||
* BBALL_walk | |||
* BBALL_WalkStop_L | |||
* BBALL_WalkStop_L_O | |||
* BBALL_WalkStop_R | |||
* BBALL_WalkStop_R_O | |||
* BBALL_walk_O | |||
* BBALL_walk_start | |||
* BBALL_walk_start_O | |||
==BUDDY== | |||
* buddy_crouchfire | |||
* buddy_crouchreload | |||
* buddy_fire | |||
* buddy_fire_poor | |||
* buddy_reload | |||
==BUS== | |||
* BUS_close | |||
* BUS_getin_LHS | |||
* BUS_getin_RHS | |||
* BUS_getout_LHS | |||
* BUS_getout_RHS | |||
* BUS_jacked_LHS | |||
* BUS_open | |||
* BUS_open_RHS | |||
* BUS_pullout_LHS | |||
==CAMERA== | |||
* camcrch_cmon | |||
* camcrch_idleloop | |||
* camcrch_stay | |||
* camcrch_to_camstnd | |||
* camstnd_cmon | |||
* camstnd_idleloop | |||
* camstnd_lkabt | |||
* camstnd_to_camcrch | |||
* piccrch_in | |||
* piccrch_out | |||
* piccrch_take | |||
* picstnd_in | |||
* picstnd_out | |||
* picstnd_take | |||
==CAR== | |||
* Fixn_Car_Loop | |||
* Fixn_Car_Out | |||
* flag_drop | |||
* Sit_relaxed | |||
* Tap_hand | |||
* Tyd2car_bump | |||
* Tyd2car_high | |||
* Tyd2car_low | |||
* Tyd2car_med | |||
* Tyd2car_TurnL | |||
* Tyd2car_TurnR | |||
==CARRY== | |||
* crry_prtial | |||
* liftup | |||
* liftup05 | |||
* liftup105 | |||
* putdwn | |||
* putdwn05 | |||
* putdwn105 | |||
==CAR_CHAT== | |||
* carfone_in | |||
* carfone_loopA | |||
* carfone_loopA_to_B | |||
* carfone_loopB | |||
* carfone_loopB_to_A | |||
* carfone_out | |||
* CAR_Sc1_BL | |||
* CAR_Sc1_BR | |||
* CAR_Sc1_FL | |||
* CAR_Sc1_FR | |||
* CAR_Sc2_FL | |||
* CAR_Sc3_BR | |||
* CAR_Sc3_FL | |||
* CAR_Sc3_FR | |||
* CAR_Sc4_BL | |||
* CAR_Sc4_BR | |||
* CAR_Sc4_FL | |||
* CAR_Sc4_FR | |||
* car_talkm_in | |||
* car_talkm_loop | |||
* car_talkm_out | |||
==CASINO== | |||
* cards_in | |||
* cards_loop | |||
* cards_lose | |||
* cards_out | |||
* cards_pick_01 | |||
* cards_pick_02 | |||
* cards_raise | |||
* cards_win | |||
* dealone | |||
* manwinb | |||
* manwind | |||
* Roulette_bet | |||
* Roulette_in | |||
* Roulette_loop | |||
* Roulette_lose | |||
* Roulette_out | |||
* Roulette_win | |||
* Slot_bet_01 | |||
* Slot_bet_02 | |||
* Slot_in | |||
* Slot_lose_out | |||
* Slot_Plyr | |||
* Slot_wait | |||
* Slot_win_out | |||
* wof | |||
==CHAINSAW== | |||
* CSAW_1 | |||
* CSAW_2 | |||
* CSAW_3 | |||
* CSAW_G | |||
* CSAW_Hit_1 | |||
* CSAW_Hit_2 | |||
* CSAW_Hit_3 | |||
* csaw_part | |||
* IDLE_csaw | |||
* WEAPON_csaw | |||
* WEAPON_csawlo | |||
==CHOPPA== | |||
* CHOPPA_back | |||
* CHOPPA_bunnyhop | |||
* CHOPPA_drivebyFT | |||
* CHOPPA_driveby_LHS | |||
* CHOPPA_driveby_RHS | |||
* CHOPPA_fwd | |||
* CHOPPA_getoffBACK | |||
* CHOPPA_getoffLHS | |||
* CHOPPA_getoffRHS | |||
* CHOPPA_jumponL | |||
* CHOPPA_jumponR | |||
* CHOPPA_Left | |||
* CHOPPA_pedal | |||
* CHOPPA_Pushes | |||
* CHOPPA_ride | |||
* CHOPPA_Right | |||
* CHOPPA_sprint | |||
* CHOPPA_Still | |||
==CLOTHES== | |||
* CLO_Buy | |||
* CLO_In | |||
* CLO_Out | |||
* CLO_Pose_Hat | |||
* CLO_Pose_In | |||
* CLO_Pose_In_O | |||
* CLO_Pose_Legs | |||
* CLO_Pose_Loop | |||
* CLO_Pose_Out | |||
* CLO_Pose_Out_O | |||
* CLO_Pose_Shoes | |||
* CLO_Pose_Torso | |||
* CLO_Pose_Watch | |||
==COACH== | |||
* COACH_inL | |||
* COACH_inR | |||
* COACH_opnL | |||
* COACH_opnR | |||
* COACH_outL | |||
* COACH_outR | |||
==COLT45== | |||
* 2guns_crouchfire | |||
* colt45_crouchfire | |||
* colt45_crouchreload | |||
* colt45_fire | |||
* colt45_fire_2hands | |||
* colt45_reload | |||
* sawnoff_reload | |||
==COP_AMBIENT== | |||
* Copbrowse_in | |||
* Copbrowse_loop | |||
* Copbrowse_nod | |||
* Copbrowse_out | |||
* Copbrowse_shake | |||
* Coplook_in | |||
* Coplook_loop | |||
* Coplook_nod | |||
* Coplook_out | |||
* Coplook_shake | |||
* Coplook_think | |||
* Coplook_watch | |||
==COP_DVBYZ== | |||
* COP_Dvby_B | |||
* COP_Dvby_FT | |||
* COP_Dvby_L | |||
* COP_Dvby_R | |||
==CRACK== | |||
* Bbalbat_Idle_01 | |||
* Bbalbat_Idle_02 | |||
* crckdeth1 | |||
* crckdeth2 | |||
* crckdeth3 | |||
* crckdeth4 | |||
* crckidle1 | |||
* crckidle2 | |||
* crckidle3 | |||
* crckidle4 | |||
==CRIB== | |||
* CRIB_Console_Loop | |||
* CRIB_Use_Switch | |||
* PED_Console_Loop | |||
* PED_Console_Loose | |||
* PED_Console_Win | |||
==DAM_JUMP== | |||
* DAM_Dive_Loop | |||
* DAM_Land | |||
* DAM_Launch | |||
* Jump_Roll | |||
* SF_JumpWall | |||
==DANCING== | |||
* bd_clap | |||
* bd_clap1 | |||
* dance_loop | |||
* DAN_Down_A | |||
* DAN_Left_A | |||
* DAN_Loop_A | |||
* DAN_Right_A | |||
* DAN_Up_A | |||
* dnce_M_a | |||
* dnce_M_b | |||
* dnce_M_c | |||
* dnce_M_d | |||
* dnce_M_e | |||
==DEALER== | |||
* DEALER_DEAL | |||
* DEALER_IDLE | |||
* DEALER_IDLE_01 | |||
* DEALER_IDLE_02 | |||
* DEALER_IDLE_03 | |||
* DRUGS_BUY | |||
* shop_pay | |||
==DILDO== | |||
* DILDO_1 | |||
* DILDO_2 | |||
* DILDO_3 | |||
* DILDO_block | |||
* DILDO_G | |||
* DILDO_Hit_1 | |||
* DILDO_Hit_2 | |||
* DILDO_Hit_3 | |||
* DILDO_IDLE | |||
==DODGE== | |||
* Cover_Dive_01 | |||
* Cover_Dive_02 | |||
* Crushed | |||
* Crush_Jump | |||
==DOZER== | |||
* DOZER_Align_LHS | |||
* DOZER_Align_RHS | |||
* DOZER_getin_LHS | |||
* DOZER_getin_RHS | |||
* DOZER_getout_LHS | |||
* DOZER_getout_RHS | |||
* DOZER_Jacked_LHS | |||
* DOZER_Jacked_RHS | |||
* DOZER_pullout_LHS | |||
* DOZER_pullout_RHS | |||
==DRIVEBYS== | |||
* Gang_DrivebyLHS | |||
* Gang_DrivebyLHS_Bwd | |||
* Gang_DrivebyLHS_Fwd | |||
* Gang_DrivebyRHS | |||
* Gang_DrivebyRHS_Bwd | |||
* Gang_DrivebyRHS_Fwd | |||
* Gang_DrivebyTop_LHS | |||
* Gang_DrivebyTop_RHS | |||
==FAT== | |||
* FatIdle | |||
* FatIdle_armed | |||
* FatIdle_Csaw | |||
* FatIdle_Rocket | |||
* FatRun | |||
* FatRun_armed | |||
* FatRun_Csaw | |||
* FatRun_Rocket | |||
* FatSprint | |||
* FatWalk | |||
* FatWalkstart | |||
* FatWalkstart_Csaw | |||
* FatWalkSt_armed | |||
* FatWalkSt_Rocket | |||
* FatWalk_armed | |||
* FatWalk_Csaw | |||
* FatWalk_Rocket | |||
* IDLE_tired | |||
==FIGHT_B== | |||
* FightB_1 | |||
* FightB_2 | |||
* FightB_3 | |||
* FightB_block | |||
* FightB_G | |||
* FightB_IDLE | |||
* FightB_M | |||
* HitB_1 | |||
* HitB_2 | |||
* HitB_3 | |||
==FIGHT_C== | |||
* FightC_1 | |||
* FightC_2 | |||
* FightC_3 | |||
* FightC_block | |||
* FightC_blocking | |||
* FightC_G | |||
* FightC_IDLE | |||
* FightC_M | |||
* FightC_Spar | |||
* HitC_1 | |||
* HitC_2 | |||
* HitC_3 | |||
==FIGHT_D== | |||
* FightD_1 | |||
* FightD_2 | |||
* FightD_3 | |||
* FightD_block | |||
* FightD_G | |||
* FightD_IDLE | |||
* FightD_M | |||
* HitD_1 | |||
* HitD_2 | |||
* HitD_3 | |||
==FIGHT_E== | |||
* FightKick | |||
* FightKick_B | |||
* Hit_fightkick | |||
* Hit_fightkick_B | |||
==FINALE== | |||
* FIN_Climb_In | |||
* FIN_Cop1_ClimbOut2 | |||
* FIN_Cop1_Loop | |||
* FIN_Cop1_Stomp | |||
* FIN_Hang_L | |||
* FIN_Hang_Loop | |||
* FIN_Hang_R | |||
* FIN_Hang_Slip | |||
* FIN_Jump_On | |||
* FIN_Land_Car | |||
* FIN_Land_Die | |||
* FIN_LegsUp | |||
* FIN_LegsUp_L | |||
* FIN_LegsUp_Loop | |||
* FIN_LegsUp_R | |||
* FIN_Let_Go | |||
==FINALE2== | |||
* FIN_Cop1_ClimbOut | |||
* FIN_Cop1_Fall | |||
* FIN_Cop1_Loop | |||
* FIN_Cop1_Shot | |||
* FIN_Cop1_Swing | |||
* FIN_Cop2_ClimbOut | |||
* FIN_Switch_P | |||
* FIN_Switch_S | |||
==FLAME== | |||
* FLAME_fire | |||
==Flowers== | |||
* Flower_attack | |||
* Flower_attack_M | |||
* Flower_Hit | |||
==FOOD== | |||
* EAT_Burger | |||
* EAT_Chicken | |||
* EAT_Pizza | |||
* EAT_Vomit_P | |||
* EAT_Vomit_SK | |||
* FF_Dam_Bkw | |||
* FF_Dam_Fwd | |||
* FF_Dam_Left | |||
* FF_Dam_Right | |||
* FF_Die_Bkw | |||
* FF_Die_Fwd | |||
* FF_Die_Left | |||
* FF_Die_Right | |||
* FF_Sit_Eat1 | |||
* FF_Sit_Eat2 | |||
* FF_Sit_Eat3 | |||
* FF_Sit_In | |||
* FF_Sit_In_L | |||
* FF_Sit_In_R | |||
* FF_Sit_Look | |||
* FF_Sit_Loop | |||
* FF_Sit_Out_180 | |||
* FF_Sit_Out_L_180 | |||
* FF_Sit_Out_R_180 | |||
* SHP_Thank | |||
* SHP_Tray_In | |||
* SHP_Tray_Lift | |||
* SHP_Tray_Lift_In | |||
* SHP_Tray_Lift_Loop | |||
* SHP_Tray_Lift_Out | |||
* SHP_Tray_Out | |||
* SHP_Tray_Pose | |||
* SHP_Tray_Return | |||
==Freeweights== | |||
* gym_barbell | |||
* gym_free_A | |||
* gym_free_B | |||
* gym_free_celebrate | |||
* gym_free_down | |||
* gym_free_loop | |||
* gym_free_pickup | |||
* gym_free_putdown | |||
* gym_free_up_smooth | |||
==GANGS== | |||
* DEALER_DEAL | |||
* DEALER_IDLE | |||
* drnkbr_prtl | |||
* drnkbr_prtl_F | |||
* DRUGS_BUY | |||
* hndshkaa | |||
* hndshkba | |||
* hndshkca | |||
* hndshkcb | |||
* hndshkda | |||
* hndshkea | |||
* hndshkfa | |||
* hndshkfa_swt | |||
* Invite_No | |||
* Invite_Yes | |||
* leanIDLE | |||
* leanIN | |||
* leanOUT | |||
* prtial_gngtlkA | |||
* prtial_gngtlkB | |||
* prtial_gngtlkC | |||
* prtial_gngtlkD | |||
* prtial_gngtlkE | |||
* prtial_gngtlkF | |||
* prtial_gngtlkG | |||
* prtial_gngtlkH | |||
* prtial_hndshk_01 | |||
* prtial_hndshk_biz_01 | |||
* shake_cara | |||
* shake_carK | |||
* shake_carSH | |||
* smkcig_prtl | |||
* smkcig_prtl_F | |||
==GHANDS== | |||
* gsign1 | |||
* gsign1LH | |||
* gsign2 | |||
* gsign2LH | |||
* gsign3 | |||
* gsign3LH | |||
* gsign4 | |||
* gsign4LH | |||
* gsign5 | |||
* gsign5LH | |||
* LHGsign1 | |||
* LHGsign2 | |||
* LHGsign3 | |||
* LHGsign4 | |||
* LHGsign5 | |||
* RHGsign1 | |||
* RHGsign2 | |||
* RHGsign3 | |||
* RHGsign4 | |||
* RHGsign5 | |||
==GHETTO_DB== | |||
* GDB_Car2_PLY | |||
* GDB_Car2_SMO | |||
* GDB_Car2_SWE | |||
* GDB_Car_PLY | |||
* GDB_Car_RYD | |||
* GDB_Car_SMO | |||
* GDB_Car_SWE | |||
==goggles== | |||
* goggles_put_on | |||
==GRAFFITI== | |||
* graffiti_Chkout | |||
* spraycan_fire | |||
==GRAVEYARD== | |||
* mrnF_loop | |||
* mrnM_loop | |||
* prst_loopa | |||
==GRENADE== | |||
* WEAPON_start_throw | |||
* WEAPON_throw | |||
* WEAPON_throwu | |||
==GYMNASIUM== | |||
* GYMshadowbox | |||
* gym_bike_celebrate | |||
* gym_bike_fast | |||
* gym_bike_faster | |||
* gym_bike_getoff | |||
* gym_bike_geton | |||
* gym_bike_pedal | |||
* gym_bike_slow | |||
* gym_bike_still | |||
* gym_jog_falloff | |||
* gym_shadowbox | |||
* gym_tread_celebrate | |||
* gym_tread_falloff | |||
* gym_tread_getoff | |||
* gym_tread_geton | |||
* gym_tread_jog | |||
* gym_tread_sprint | |||
* gym_tread_tired | |||
* gym_tread_walk | |||
* gym_walk_falloff | |||
* Pedals_fast | |||
* Pedals_med | |||
* Pedals_slow | |||
* Pedals_still | |||
==HAIRCUTS== | |||
* BRB_Beard_01 | |||
* BRB_Buy | |||
* BRB_Cut | |||
* BRB_Cut_In | |||
* BRB_Cut_Out | |||
* BRB_Hair_01 | |||
* BRB_Hair_02 | |||
* BRB_In | |||
* BRB_Loop | |||
* BRB_Out | |||
* BRB_Sit_In | |||
* BRB_Sit_Loop | |||
* BRB_Sit_Out | |||
==HEIST9== | |||
* CAS_G2_GasKO | |||
* swt_wllpk_L | |||
* swt_wllpk_L_back | |||
* swt_wllpk_R | |||
* swt_wllpk_R_back | |||
* swt_wllshoot_in_L | |||
* swt_wllshoot_in_R | |||
* swt_wllshoot_out_L | |||
* swt_wllshoot_out_R | |||
* Use_SwipeCard | |||
==INT_HOUSE== | |||
* BED_In_L | |||
* BED_In_R | |||
* BED_Loop_L | |||
* BED_Loop_R | |||
* BED_Out_L | |||
* BED_Out_R | |||
* LOU_In | |||
* LOU_Loop | |||
* LOU_Out | |||
* wash_up | |||
==INT_OFFICE== | |||
* FF_Dam_Fwd | |||
* OFF_Sit_2Idle_180 | |||
* OFF_Sit_Bored_Loop | |||
* OFF_Sit_Crash | |||
* OFF_Sit_Drink | |||
* OFF_Sit_Idle_Loop | |||
* OFF_Sit_In | |||
* OFF_Sit_Read | |||
* OFF_Sit_Type_Loop | |||
* OFF_Sit_Watch | |||
==INT_SHOP== | |||
* shop_cashier | |||
* shop_in | |||
* shop_lookA | |||
* shop_lookB | |||
* shop_loop | |||
* shop_out | |||
* shop_pay | |||
* shop_shelf | |||
==JST_BUISNESS== | |||
* girl_01 | |||
* girl_02 | |||
* player_01 | |||
* smoke_01 | |||
==KART== | |||
* KART_getin_LHS | |||
* KART_getin_RHS | |||
* KART_getout_LHS | |||
* KART_getout_RHS | |||
==KISSING== | |||
* BD_GF_Wave | |||
* gfwave2 | |||
* GF_CarArgue_01 | |||
* GF_CarArgue_02 | |||
* GF_CarSpot | |||
* GF_StreetArgue_01 | |||
* GF_StreetArgue_02 | |||
* gift_get | |||
* gift_give | |||
* Grlfrd_Kiss_01 | |||
* Grlfrd_Kiss_02 | |||
* Grlfrd_Kiss_03 | |||
* Playa_Kiss_01 | |||
* Playa_Kiss_02 | |||
* Playa_Kiss_03 | |||
==KNIFE== | |||
* KILL_Knife_Ped_Damage | |||
* KILL_Knife_Ped_Die | |||
* KILL_Knife_Player | |||
* KILL_Partial | |||
* knife_1 | |||
* knife_2 | |||
* knife_3 | |||
* Knife_4 | |||
* knife_block | |||
* Knife_G | |||
* knife_hit_1 | |||
* knife_hit_2 | |||
* knife_hit_3 | |||
* knife_IDLE | |||
* knife_part | |||
* WEAPON_knifeidle | |||
==LAPDAN1== | |||
* LAPDAN_D | |||
* LAPDAN_P | |||
==LAPDAN2== | |||
* LAPDAN_D | |||
* LAPDAN_P | |||
==LAPDAN3== | |||
* LAPDAN_D | |||
* LAPDAN_P | |||
==LOWRIDER== | |||
* F_smklean_loop | |||
* lrgirl_bdbnce | |||
* lrgirl_hair | |||
* lrgirl_hurry | |||
* lrgirl_idleloop | |||
* lrgirl_idle_to_l0 | |||
* lrgirl_l0_bnce | |||
* lrgirl_l0_loop | |||
* lrgirl_l0_to_l1 | |||
* lrgirl_l12_to_l0 | |||
* lrgirl_l1_bnce | |||
* lrgirl_l1_loop | |||
* lrgirl_l1_to_l2 | |||
* lrgirl_l2_bnce | |||
* lrgirl_l2_loop | |||
* lrgirl_l2_to_l3 | |||
* lrgirl_l345_to_l1 | |||
* lrgirl_l3_bnce | |||
* lrgirl_l3_loop | |||
* lrgirl_l3_to_l4 | |||
* lrgirl_l4_bnce | |||
* lrgirl_l4_loop | |||
* lrgirl_l4_to_l5 | |||
* lrgirl_l5_bnce | |||
* lrgirl_l5_loop | |||
* M_smklean_loop | |||
* M_smkstnd_loop | |||
* prtial_gngtlkB | |||
* prtial_gngtlkC | |||
* prtial_gngtlkD | |||
* prtial_gngtlkE | |||
* prtial_gngtlkF | |||
* prtial_gngtlkG | |||
* prtial_gngtlkH | |||
* RAP_A_Loop | |||
* RAP_B_Loop | |||
* RAP_C_Loop | |||
* Sit_relaxed | |||
* Tap_hand | |||
==MD_CHASE== | |||
* Carhit_Hangon | |||
* Carhit_Tumble | |||
* donutdrop | |||
* Fen_Choppa_L1 | |||
* Fen_Choppa_L2 | |||
* Fen_Choppa_L3 | |||
* Fen_Choppa_R1 | |||
* Fen_Choppa_R2 | |||
* Fen_Choppa_R3 | |||
* Hangon_Stun_loop | |||
* Hangon_Stun_Turn | |||
* MD_BIKE_2_HANG | |||
* MD_BIKE_Jmp_BL | |||
* MD_BIKE_Jmp_F | |||
* MD_BIKE_Lnd_BL | |||
* MD_BIKE_Lnd_Die_BL | |||
* MD_BIKE_Lnd_Die_F | |||
* MD_BIKE_Lnd_F | |||
* MD_BIKE_Lnd_Roll | |||
* MD_BIKE_Lnd_Roll_F | |||
* MD_BIKE_Punch | |||
* MD_BIKE_Punch_F | |||
* MD_BIKE_Shot_F | |||
* MD_HANG_Lnd_Roll | |||
* MD_HANG_Loop | |||
==MD_END== | |||
* END_SC1_PLY | |||
* END_SC1_RYD | |||
* END_SC1_SMO | |||
* END_SC1_SWE | |||
* END_SC2_PLY | |||
* END_SC2_RYD | |||
* END_SC2_SMO | |||
* END_SC2_SWE | |||
==MEDIC== | |||
* CPR | |||
==MISC== | |||
* bitchslap | |||
* BMX_celebrate | |||
* BMX_comeon | |||
* bmx_idleloop_01 | |||
* bmx_idleloop_02 | |||
* bmx_talkleft_in | |||
* bmx_talkleft_loop | |||
* bmx_talkleft_out | |||
* bmx_talkright_in | |||
* bmx_talkright_loop | |||
* bmx_talkright_out | |||
* bng_wndw | |||
* bng_wndw_02 | |||
* Case_pickup | |||
* door_jet | |||
* GRAB_L | |||
* GRAB_R | |||
* Hiker_Pose | |||
* Hiker_Pose_L | |||
* Idle_Chat_02 | |||
* KAT_Throw_K | |||
* KAT_Throw_O | |||
* KAT_Throw_P | |||
* PASS_Rifle_O | |||
* PASS_Rifle_Ped | |||
* PASS_Rifle_Ply | |||
* pickup_box | |||
* Plane_door | |||
* Plane_exit | |||
* Plane_hijack | |||
* Plunger_01 | |||
* Plyrlean_loop | |||
* plyr_shkhead | |||
* Run_Dive | |||
* Scratchballs_01 | |||
* SEAT_LR | |||
* Seat_talk_01 | |||
* Seat_talk_02 | |||
* SEAT_watch | |||
* smalplane_door | |||
* smlplane_door | |||
==MTB== | |||
* MTB_back | |||
* MTB_bunnyhop | |||
* MTB_drivebyFT | |||
* MTB_driveby_LHS | |||
* MTB_driveby_RHS | |||
* MTB_fwd | |||
* MTB_getoffBACK | |||
* MTB_getoffLHS | |||
* MTB_getoffRHS | |||
* MTB_jumponL | |||
* MTB_jumponR | |||
* MTB_Left | |||
* MTB_pedal | |||
* MTB_pushes | |||
* MTB_Ride | |||
* MTB_Right | |||
* MTB_sprint | |||
* MTB_still | |||
==MUSCULAR== | |||
* MscleWalkst_armed | |||
* MscleWalkst_Csaw | |||
* Mscle_rckt_run | |||
* Mscle_rckt_walkst | |||
* Mscle_run_Csaw | |||
* MuscleIdle | |||
* MuscleIdle_armed | |||
* MuscleIdle_Csaw | |||
* MuscleIdle_rocket | |||
* MuscleRun | |||
* MuscleRun_armed | |||
* MuscleSprint | |||
* MuscleWalk | |||
* MuscleWalkstart | |||
* MuscleWalk_armed | |||
* Musclewalk_Csaw | |||
* Musclewalk_rocket | |||
==NEVADA== | |||
* NEVADA_getin | |||
* NEVADA_getout | |||
==ON_LOOKERS== | |||
* lkaround_in | |||
* lkaround_loop | |||
* lkaround_out | |||
* lkup_in | |||
* lkup_loop | |||
* lkup_out | |||
* lkup_point | |||
* panic_cower | |||
* panic_hide | |||
* panic_in | |||
* panic_loop | |||
* panic_out | |||
* panic_point | |||
* panic_shout | |||
* Pointup_in | |||
* Pointup_loop | |||
* Pointup_out | |||
* Pointup_shout | |||
* point_in | |||
* point_loop | |||
* point_out | |||
* shout_01 | |||
* shout_02 | |||
* shout_in | |||
* shout_loop | |||
* shout_out | |||
* wave_in | |||
* wave_loop | |||
* wave_out | |||
==OTB== | |||
* betslp_in | |||
* betslp_lkabt | |||
* betslp_loop | |||
* betslp_out | |||
* betslp_tnk | |||
* wtchrace_cmon | |||
* wtchrace_in | |||
* wtchrace_loop | |||
* wtchrace_lose | |||
* wtchrace_out | |||
* wtchrace_win | |||
==PARACHUTE== | |||
* FALL_skyDive | |||
* FALL_SkyDive_Accel | |||
* FALL_skyDive_DIE | |||
* FALL_SkyDive_L | |||
* FALL_SkyDive_R | |||
* PARA_decel | |||
* PARA_decel_O | |||
* PARA_float | |||
* PARA_float_O | |||
* PARA_Land | |||
* PARA_Land_O | |||
* PARA_Land_Water | |||
* PARA_Land_Water_O | |||
* PARA_open | |||
* PARA_open_O | |||
* PARA_Rip_Land_O | |||
* PARA_Rip_Loop_O | |||
* PARA_Rip_O | |||
* PARA_steerL | |||
* PARA_steerL_O | |||
* PARA_steerR | |||
* PARA_steerR_O | |||
==PARK== | |||
* Tai_Chi_in | |||
* Tai_Chi_Loop | |||
* Tai_Chi_Out | |||
==PAULNMAC== | |||
* Piss_in | |||
* Piss_loop | |||
* Piss_out | |||
* PnM_Argue1_A | |||
* PnM_Argue1_B | |||
* PnM_Argue2_A | |||
* PnM_Argue2_B | |||
* PnM_Loop_A | |||
* PnM_Loop_B | |||
* wank_in | |||
* wank_loop | |||
* wank_out | |||
==ped== | |||
* abseil | |||
* ARRESTgun | |||
* ATM | |||
* BIKE_elbowL | |||
* BIKE_elbowR | |||
* BIKE_fallR | |||
* BIKE_fall_off | |||
* BIKE_pickupL | |||
* BIKE_pickupR | |||
* BIKE_pullupL | |||
* BIKE_pullupR | |||
* bomber | |||
* CAR_alignHI_LHS | |||
* CAR_alignHI_RHS | |||
* CAR_align_LHS | |||
* CAR_align_RHS | |||
* CAR_closedoorL_LHS | |||
* CAR_closedoorL_RHS | |||
* CAR_closedoor_LHS | |||
* CAR_closedoor_RHS | |||
* CAR_close_LHS | |||
* CAR_close_RHS | |||
* CAR_crawloutRHS | |||
* CAR_dead_LHS | |||
* CAR_dead_RHS | |||
* CAR_doorlocked_LHS | |||
* CAR_doorlocked_RHS | |||
* CAR_fallout_LHS | |||
* CAR_fallout_RHS | |||
* CAR_getinL_LHS | |||
* CAR_getinL_RHS | |||
* CAR_getin_LHS | |||
* CAR_getin_RHS | |||
* CAR_getoutL_LHS | |||
* CAR_getoutL_RHS | |||
* CAR_getout_LHS | |||
* CAR_getout_RHS | |||
* car_hookertalk | |||
* CAR_jackedLHS | |||
* CAR_jackedRHS | |||
* CAR_jumpin_LHS | |||
* CAR_LB | |||
* CAR_LB_pro | |||
* CAR_LB_weak | |||
* CAR_LjackedLHS | |||
* CAR_LjackedRHS | |||
* CAR_Lshuffle_RHS | |||
* CAR_Lsit | |||
* CAR_open_LHS | |||
* CAR_open_RHS | |||
* CAR_pulloutL_LHS | |||
* CAR_pulloutL_RHS | |||
* CAR_pullout_LHS | |||
* CAR_pullout_RHS | |||
* CAR_Qjacked | |||
* CAR_rolldoor | |||
* CAR_rolldoorLO | |||
* CAR_rollout_LHS | |||
* CAR_rollout_RHS | |||
* CAR_shuffle_RHS | |||
* CAR_sit | |||
* CAR_sitp | |||
* CAR_sitpLO | |||
* CAR_sit_pro | |||
* CAR_sit_weak | |||
* CAR_tune_radio | |||
* CLIMB_idle | |||
* CLIMB_jump | |||
* CLIMB_jump2fall | |||
* CLIMB_jump_B | |||
* CLIMB_Pull | |||
* CLIMB_Stand | |||
* CLIMB_Stand_finish | |||
* cower | |||
* Crouch_Roll_L | |||
* Crouch_Roll_R | |||
* DAM_armL_frmBK | |||
* DAM_armL_frmFT | |||
* DAM_armL_frmLT | |||
* DAM_armR_frmBK | |||
* DAM_armR_frmFT | |||
* DAM_armR_frmRT | |||
* DAM_LegL_frmBK | |||
* DAM_LegL_frmFT | |||
* DAM_LegL_frmLT | |||
* DAM_LegR_frmBK | |||
* DAM_LegR_frmFT | |||
* DAM_LegR_frmRT | |||
* DAM_stomach_frmBK | |||
* DAM_stomach_frmFT | |||
* DAM_stomach_frmLT | |||
* DAM_stomach_frmRT | |||
* DOOR_LHinge_O | |||
* DOOR_RHinge_O | |||
* DrivebyL_L | |||
* DrivebyL_R | |||
* Driveby_L | |||
* Driveby_R | |||
* DRIVE_BOAT | |||
* DRIVE_BOAT_back | |||
* DRIVE_BOAT_L | |||
* DRIVE_BOAT_R | |||
* Drive_L | |||
* Drive_LO_l | |||
* Drive_LO_R | |||
* Drive_L_pro | |||
* Drive_L_pro_slow | |||
* Drive_L_slow | |||
* Drive_L_weak | |||
* Drive_L_weak_slow | |||
* Drive_R | |||
* Drive_R_pro | |||
* Drive_R_pro_slow | |||
* Drive_R_slow | |||
* Drive_R_weak | |||
* Drive_R_weak_slow | |||
* Drive_truck | |||
* DRIVE_truck_back | |||
* DRIVE_truck_L | |||
* DRIVE_truck_R | |||
* Drown | |||
* DUCK_cower | |||
* endchat_01 | |||
* endchat_02 | |||
* endchat_03 | |||
* EV_dive | |||
* EV_step | |||
* facanger | |||
* facgum | |||
* facsurp | |||
* facsurpm | |||
* factalk | |||
* facurios | |||
* FALL_back | |||
* FALL_collapse | |||
* FALL_fall | |||
* FALL_front | |||
* FALL_glide | |||
* FALL_land | |||
* FALL_skyDive | |||
* Fight2Idle | |||
* FightA_1 | |||
* FightA_2 | |||
* FightA_3 | |||
* FightA_block | |||
* FightA_G | |||
* FightA_M | |||
* FIGHTIDLE | |||
* FightShB | |||
* FightShF | |||
* FightSh_BWD | |||
* FightSh_FWD | |||
* FightSh_Left | |||
* FightSh_Right | |||
* flee_lkaround_01 | |||
* FLOOR_hit | |||
* FLOOR_hit_f | |||
* fucku | |||
* gang_gunstand | |||
* gas_cwr | |||
* getup | |||
* getup_front | |||
* gum_eat | |||
* GunCrouchBwd | |||
* GunCrouchFwd | |||
* GunMove_BWD | |||
* GunMove_FWD | |||
* GunMove_L | |||
* GunMove_R | |||
* Gun_2_IDLE | |||
* GUN_BUTT | |||
* GUN_BUTT_crouch | |||
* Gun_stand | |||
* handscower | |||
* handsup | |||
* HitA_1 | |||
* HitA_2 | |||
* HitA_3 | |||
* HIT_back | |||
* HIT_behind | |||
* HIT_front | |||
* HIT_GUN_BUTT | |||
* HIT_L | |||
* HIT_R | |||
* HIT_walk | |||
* HIT_wall | |||
* Idlestance_fat | |||
* idlestance_old | |||
* IDLE_armed | |||
* IDLE_chat | |||
* IDLE_csaw | |||
* Idle_Gang1 | |||
* IDLE_HBHB | |||
* IDLE_ROCKET | |||
* IDLE_stance | |||
* IDLE_taxi | |||
* IDLE_tired | |||
* Jetpack_Idle | |||
* JOG_femaleA | |||
* JOG_maleA | |||
* JUMP_glide | |||
* JUMP_land | |||
* JUMP_launch | |||
* JUMP_launch_R | |||
* KART_drive | |||
* KART_L | |||
* KART_LB | |||
* KART_R | |||
* KD_left | |||
* KD_right | |||
* KO_shot_face | |||
* KO_shot_front | |||
* KO_shot_stom | |||
* KO_skid_back | |||
* KO_skid_front | |||
* KO_spin_L | |||
* KO_spin_R | |||
* pass_Smoke_in_car | |||
* phone_in | |||
* phone_out | |||
* phone_talk | |||
* Player_Sneak | |||
* Player_Sneak_walkstart | |||
* roadcross | |||
* roadcross_female | |||
* roadcross_gang | |||
* roadcross_old | |||
* run_1armed | |||
* run_armed | |||
* run_civi | |||
* run_csaw | |||
* run_fat | |||
* run_fatold | |||
* run_gang1 | |||
* run_left | |||
* run_old | |||
* run_player | |||
* run_right | |||
* run_rocket | |||
* Run_stop | |||
* Run_stopR | |||
* Run_Wuzi | |||
* SEAT_down | |||
* SEAT_idle | |||
* SEAT_up | |||
* SHOT_leftP | |||
* SHOT_partial | |||
* SHOT_partial_B | |||
* SHOT_rightP | |||
* Shove_Partial | |||
* Smoke_in_car | |||
* sprint_civi | |||
* sprint_panic | |||
* Sprint_Wuzi | |||
* swat_run | |||
* Swim_Tread | |||
* Tap_hand | |||
* Tap_handP | |||
* turn_180 | |||
* Turn_L | |||
* Turn_R | |||
* WALK_armed | |||
* WALK_civi | |||
* WALK_csaw | |||
* Walk_DoorPartial | |||
* WALK_drunk | |||
* WALK_fat | |||
* WALK_fatold | |||
* WALK_gang1 | |||
* WALK_gang2 | |||
* WALK_old | |||
* WALK_player | |||
* WALK_rocket | |||
* WALK_shuffle | |||
* WALK_start | |||
* WALK_start_armed | |||
* WALK_start_csaw | |||
* WALK_start_rocket | |||
* Walk_Wuzi | |||
* WEAPON_crouch | |||
* woman_idlestance | |||
* woman_run | |||
* WOMAN_runbusy | |||
* WOMAN_runfatold | |||
* woman_runpanic | |||
* WOMAN_runsexy | |||
* WOMAN_walkbusy | |||
* WOMAN_walkfatold | |||
* WOMAN_walknorm | |||
* WOMAN_walkold | |||
* WOMAN_walkpro | |||
* WOMAN_walksexy | |||
* WOMAN_walkshop | |||
* XPRESSscratch | |||
==PLAYER_DVBYS== | |||
* Plyr_DrivebyBwd | |||
* Plyr_DrivebyFwd | |||
* Plyr_DrivebyLHS | |||
* Plyr_DrivebyRHS | |||
==PLAYIDLES== | |||
* shift | |||
* shldr | |||
* stretch | |||
* strleg | |||
* time | |||
==POLICE== | |||
* CopTraf_Away | |||
* CopTraf_Come | |||
* CopTraf_Left | |||
* CopTraf_Stop | |||
* COP_getoutcar_LHS | |||
* Cop_move_FWD | |||
* crm_drgbst_01 | |||
* Door_Kick | |||
* plc_drgbst_01 | |||
* plc_drgbst_02 | |||
==POOL== | |||
* POOL_ChalkCue | |||
* POOL_Idle_Stance | |||
* POOL_Long_Shot | |||
* POOL_Long_Shot_O | |||
* POOL_Long_Start | |||
* POOL_Long_Start_O | |||
* POOL_Med_Shot | |||
* POOL_Med_Shot_O | |||
* POOL_Med_Start | |||
* POOL_Med_Start_O | |||
* POOL_Place_White | |||
* POOL_Short_Shot | |||
* POOL_Short_Shot_O | |||
* POOL_Short_Start | |||
* POOL_Short_Start_O | |||
* POOL_Walk | |||
* POOL_Walk_Start | |||
* POOL_XLong_Shot | |||
* POOL_XLong_Shot_O | |||
* POOL_XLong_Start | |||
* POOL_XLong_Start_O | |||
==POOR== | |||
* WINWASH_Start | |||
* WINWASH_Wash2Beg | |||
==PYTHON== | |||
* python_crouchfire | |||
* python_crouchreload | |||
* python_fire | |||
* python_fire_poor | |||
* python_reload | |||
==QUAD== | |||
* QUAD_back | |||
* QUAD_driveby_FT | |||
* QUAD_driveby_LHS | |||
* QUAD_driveby_RHS | |||
* QUAD_FWD | |||
* QUAD_getoff_B | |||
* QUAD_getoff_LHS | |||
* QUAD_getoff_RHS | |||
* QUAD_geton_LHS | |||
* QUAD_geton_RHS | |||
* QUAD_hit | |||
* QUAD_kick | |||
* QUAD_Left | |||
* QUAD_passenger | |||
* QUAD_reverse | |||
* QUAD_ride | |||
* QUAD_Right | |||
==QUAD_DBZ== | |||
* Pass_Driveby_BWD | |||
* Pass_Driveby_FWD | |||
* Pass_Driveby_LHS | |||
* Pass_Driveby_RHS | |||
==RAPPING== | |||
* Laugh_01 | |||
* RAP_A_IN | |||
* RAP_A_Loop | |||
* RAP_A_OUT | |||
* RAP_B_IN | |||
* RAP_B_Loop | |||
* RAP_B_OUT | |||
* RAP_C_Loop | |||
==RIFLE== | |||
* RIFLE_crouchfire | |||
* RIFLE_crouchload | |||
* RIFLE_fire | |||
* RIFLE_fire_poor | |||
* RIFLE_load | |||
==RIOT== | |||
* RIOT_ANGRY | |||
* RIOT_ANGRY_B | |||
* RIOT_challenge | |||
* RIOT_CHANT | |||
* RIOT_FUKU | |||
* RIOT_PUNCHES | |||
* RIOT_shout | |||
==ROB_BANK== | |||
* CAT_Safe_End | |||
* CAT_Safe_Open | |||
* CAT_Safe_Open_O | |||
* CAT_Safe_Rob | |||
* SHP_HandsUp_Scr | |||
==ROCKET== | |||
* idle_rocket | |||
* RocketFire | |||
* run_rocket | |||
* walk_rocket | |||
* WALK_start_rocket | |||
==RUSTLER== | |||
* Plane_align_LHS | |||
* Plane_close | |||
* Plane_getin | |||
* Plane_getout | |||
* Plane_open | |||
==RYDER== | |||
* RYD_Beckon_01 | |||
* RYD_Beckon_02 | |||
* RYD_Beckon_03 | |||
* RYD_Die_PT1 | |||
* RYD_Die_PT2 | |||
* Van_Crate_L | |||
* Van_Crate_R | |||
* Van_Fall_L | |||
* Van_Fall_R | |||
* Van_Lean_L | |||
* Van_Lean_R | |||
* VAN_PickUp_E | |||
* VAN_PickUp_S | |||
* Van_Stand | |||
* Van_Stand_Crate | |||
* Van_Throw | |||
==SCRATCHING== | |||
* scdldlp | |||
* scdlulp | |||
* scdrdlp | |||
* scdrulp | |||
* sclng_l | |||
* sclng_r | |||
* scmid_l | |||
* scmid_r | |||
* scshrtl | |||
* scshrtr | |||
* sc_ltor | |||
* sc_rtol | |||
==SHAMAL== | |||
* SHAMAL_align | |||
* SHAMAL_getin_LHS | |||
* SHAMAL_getout_LHS | |||
* SHAMAL_open | |||
==SHOP== | |||
* ROB_2Idle | |||
* ROB_Loop | |||
* ROB_Loop_Threat | |||
* ROB_Shifty | |||
* ROB_StickUp_In | |||
* SHP_Duck | |||
* SHP_Duck_Aim | |||
* SHP_Duck_Fire | |||
* SHP_Gun_Aim | |||
* SHP_Gun_Duck | |||
* SHP_Gun_Fire | |||
* SHP_Gun_Grab | |||
* SHP_Gun_Threat | |||
* SHP_HandsUp_Scr | |||
* SHP_Jump_Glide | |||
* SHP_Jump_Land | |||
* SHP_Jump_Launch | |||
* SHP_Rob_GiveCash | |||
* SHP_Rob_HandsUp | |||
* SHP_Rob_React | |||
* SHP_Serve_End | |||
* SHP_Serve_Idle | |||
* SHP_Serve_Loop | |||
* SHP_Serve_Start | |||
* Smoke_RYD | |||
==SHOTGUN== | |||
* shotgun_crouchfire | |||
* shotgun_fire | |||
* shotgun_fire_poor | |||
==SILENCED== | |||
* CrouchReload | |||
* SilenceCrouchfire | |||
* Silence_fire | |||
* Silence_reload | |||
==SKATE== | |||
* skate_idle | |||
* skate_run | |||
* skate_sprint | |||
==SMOKING== | |||
* F_smklean_loop | |||
* M_smklean_loop | |||
* M_smkstnd_loop | |||
* M_smk_drag | |||
* M_smk_in | |||
* M_smk_loop | |||
* M_smk_out | |||
* M_smk_tap | |||
==SNIPER== | |||
* WEAPON_sniper | |||
==SPRAYCAN== | |||
* spraycan_fire | |||
* spraycan_full | |||
==STRIP== | |||
* PLY_CASH | |||
* PUN_CASH | |||
* PUN_HOLLER | |||
* PUN_LOOP | |||
* strip_A | |||
* strip_B | |||
* strip_C | |||
* strip_D | |||
* strip_E | |||
* strip_F | |||
* strip_G | |||
* STR_A2B | |||
* STR_B2A | |||
* STR_B2C | |||
* STR_C1 | |||
* STR_C2 | |||
* STR_C2B | |||
* STR_Loop_A | |||
* STR_Loop_B | |||
* STR_Loop_C | |||
==SUNBATHE== | |||
* batherdown | |||
* batherup | |||
* Lay_Bac_in | |||
* Lay_Bac_out | |||
* ParkSit_M_IdleA | |||
* ParkSit_M_IdleB | |||
* ParkSit_M_IdleC | |||
* ParkSit_M_in | |||
* ParkSit_M_out | |||
* ParkSit_W_idleA | |||
* ParkSit_W_idleB | |||
* ParkSit_W_idleC | |||
* ParkSit_W_in | |||
* ParkSit_W_out | |||
* SBATHE_F_LieB2Sit | |||
* SBATHE_F_Out | |||
* SitnWait_in_W | |||
* SitnWait_out_W | |||
==SWAT== | |||
* gnstwall_injurd | |||
* JMP_Wall1m_180 | |||
* Rail_fall | |||
* Rail_fall_crawl | |||
* swt_breach_01 | |||
* swt_breach_02 | |||
* swt_breach_03 | |||
* swt_go | |||
* swt_lkt | |||
* swt_sty | |||
* swt_vent_01 | |||
* swt_vent_02 | |||
* swt_vnt_sht_die | |||
* swt_vnt_sht_in | |||
* swt_vnt_sht_loop | |||
* swt_wllpk_L | |||
* swt_wllpk_L_back | |||
* swt_wllpk_R | |||
* swt_wllpk_R_back | |||
* swt_wllshoot_in_L | |||
* swt_wllshoot_in_R | |||
* swt_wllshoot_out_L | |||
* swt_wllshoot_out_R | |||
==SWEET== | |||
* ho_ass_slapped | |||
* LaFin_Player | |||
* LaFin_Sweet | |||
* plyr_hndshldr_01 | |||
* sweet_ass_slap | |||
* sweet_hndshldr_01 | |||
* Sweet_injuredloop | |||
==SWIM== | |||
* Swim_Breast | |||
* SWIM_crawl | |||
* Swim_Dive_Under | |||
* Swim_Glide | |||
* Swim_jumpout | |||
* Swim_Tread | |||
* Swim_Under | |||
==SWORD== | |||
* sword_1 | |||
* sword_2 | |||
* sword_3 | |||
* sword_4 | |||
* sword_block | |||
* Sword_Hit_1 | |||
* Sword_Hit_2 | |||
* Sword_Hit_3 | |||
* sword_IDLE | |||
* sword_part | |||
==TANK== | |||
* TANK_align_LHS | |||
* TANK_close_LHS | |||
* TANK_doorlocked | |||
* TANK_getin_LHS | |||
* TANK_getout_LHS | |||
* TANK_open_LHS | |||
==TATTOOS== | |||
* TAT_ArmL_In_O | |||
* TAT_ArmL_In_P | |||
* TAT_ArmL_In_T | |||
* TAT_ArmL_Out_O | |||
* TAT_ArmL_Out_P | |||
* TAT_ArmL_Out_T | |||
* TAT_ArmL_Pose_O | |||
* TAT_ArmL_Pose_P | |||
* TAT_ArmL_Pose_T | |||
* TAT_ArmR_In_O | |||
* TAT_ArmR_In_P | |||
* TAT_ArmR_In_T | |||
* TAT_ArmR_Out_O | |||
* TAT_ArmR_Out_P | |||
* TAT_ArmR_Out_T | |||
* TAT_ArmR_Pose_O | |||
* TAT_ArmR_Pose_P | |||
* TAT_ArmR_Pose_T | |||
* TAT_Back_In_O | |||
* TAT_Back_In_P | |||
* TAT_Back_In_T | |||
* TAT_Back_Out_O | |||
* TAT_Back_Out_P | |||
* TAT_Back_Out_T | |||
* TAT_Back_Pose_O | |||
* TAT_Back_Pose_P | |||
* TAT_Back_Pose_T | |||
* TAT_Back_Sit_In_P | |||
* TAT_Back_Sit_Loop_P | |||
* TAT_Back_Sit_Out_P | |||
* TAT_Bel_In_O | |||
* TAT_Bel_In_T | |||
* TAT_Bel_Out_O | |||
* TAT_Bel_Out_T | |||
* TAT_Bel_Pose_O | |||
* TAT_Bel_Pose_T | |||
* TAT_Che_In_O | |||
* TAT_Che_In_P | |||
* TAT_Che_In_T | |||
* TAT_Che_Out_O | |||
* TAT_Che_Out_P | |||
* TAT_Che_Out_T | |||
* TAT_Che_Pose_O | |||
* TAT_Che_Pose_P | |||
* TAT_Che_Pose_T | |||
* TAT_Drop_O | |||
* TAT_Idle_Loop_O | |||
* TAT_Idle_Loop_T | |||
* TAT_Sit_In_O | |||
* TAT_Sit_In_P | |||
* TAT_Sit_In_T | |||
* TAT_Sit_Loop_O | |||
* TAT_Sit_Loop_P | |||
* TAT_Sit_Loop_T | |||
* TAT_Sit_Out_O | |||
* TAT_Sit_Out_P | |||
* TAT_Sit_Out_T | |||
==TEC== | |||
* TEC_crouchfire | |||
* TEC_crouchreload | |||
* TEC_fire | |||
* TEC_reload | |||
==TRAIN== | |||
* tran_gtup | |||
* tran_hng | |||
* tran_ouch | |||
* tran_stmb | |||
==TRUCK== | |||
* TRUCK_ALIGN_LHS | |||
* TRUCK_ALIGN_RHS | |||
* TRUCK_closedoor_LHS | |||
* TRUCK_closedoor_RHS | |||
* TRUCK_close_LHS | |||
* TRUCK_close_RHS | |||
* TRUCK_getin_LHS | |||
* TRUCK_getin_RHS | |||
* TRUCK_getout_LHS | |||
* TRUCK_getout_RHS | |||
* TRUCK_jackedLHS | |||
* TRUCK_jackedRHS | |||
* TRUCK_open_LHS | |||
* TRUCK_open_RHS | |||
* TRUCK_pullout_LHS | |||
* TRUCK_pullout_RHS | |||
* TRUCK_Shuffle | |||
==UZI== | |||
* UZI_crouchfire | |||
* UZI_crouchreload | |||
* UZI_fire | |||
* UZI_fire_poor | |||
* UZI_reload | |||
==VAN== | |||
* VAN_close_back_LHS | |||
* VAN_close_back_RHS | |||
* VAN_getin_Back_LHS | |||
* VAN_getin_Back_RHS | |||
* VAN_getout_back_LHS | |||
* VAN_getout_back_RHS | |||
* VAN_open_back_LHS | |||
* VAN_open_back_RHS | |||
==VENDING== | |||
* VEND_Drink2_P | |||
* VEND_Drink_P | |||
* vend_eat1_P | |||
* VEND_Eat_P | |||
* VEND_Use | |||
* VEND_Use_pt2 | |||
==VORTEX== | |||
* CAR_jumpin_LHS | |||
* CAR_jumpin_RHS | |||
* vortex_getout_LHS | |||
* vortex_getout_RHS | |||
==WAYFARER== | |||
* WF_Back | |||
* WF_drivebyFT | |||
* WF_drivebyLHS | |||
* WF_drivebyRHS | |||
* WF_Fwd | |||
* WF_getoffBACK | |||
* WF_getoffLHS | |||
* WF_getoffRHS | |||
* WF_hit | |||
* WF_jumponL | |||
* WF_jumponR | |||
* WF_kick | |||
* WF_Left | |||
* WF_passenger | |||
* WF_pushes | |||
* WF_Ride | |||
* WF_Right | |||
* WF_Still | |||
==WEAPONS== | |||
* SHP_1H_Lift | |||
* SHP_1H_Lift_End | |||
* SHP_1H_Ret | |||
* SHP_1H_Ret_S | |||
* SHP_2H_Lift | |||
* SHP_2H_Lift_End | |||
* SHP_2H_Ret | |||
* SHP_2H_Ret_S | |||
* SHP_Ar_Lift | |||
* SHP_Ar_Lift_End | |||
* SHP_Ar_Ret | |||
* SHP_Ar_Ret_S | |||
* SHP_G_Lift_In | |||
* SHP_G_Lift_Out | |||
* SHP_Tray_In | |||
* SHP_Tray_Out | |||
* SHP_Tray_Pose | |||
==WUZI== | |||
* CS_Dead_Guy | |||
* CS_Plyr_pt1 | |||
* CS_Plyr_pt2 | |||
* CS_Wuzi_pt1 | |||
* CS_Wuzi_pt2 | |||
* Walkstart_Idle_01 | |||
* Wuzi_follow | |||
* Wuzi_Greet_Plyr | |||
* Wuzi_Greet_Wuzi | |||
* Wuzi_grnd_chk | |||
* Wuzi_stand_loop | |||
* Wuzi_Walk | |||
<br> | |||
==See Also== | |||
[[id|ID Lists]] |
Revision as of 16:39, 26 October 2009
AIRPORT
* thrw_barl_thrw
Attractors
* Stepsit_in * Stepsit_loop * Stepsit_out
BAR
* Barcustom_get * Barcustom_loop * Barcustom_order * BARman_idle * Barserve_bottle * Barserve_give * Barserve_glass * Barserve_in * Barserve_loop * Barserve_order * dnk_stndF_loop * dnk_stndM_loop
BASEBALL
* Bat_1 * Bat_2 * Bat_3 * Bat_4 * Bat_block * Bat_Hit_1 * Bat_Hit_2 * Bat_Hit_3 * Bat_IDLE * Bat_M * BAT_PART
BD_FIRE
* BD_Fire1 * BD_Fire2 * BD_Fire3 * BD_GF_Wave * BD_Panic_01 * BD_Panic_02 * BD_Panic_03 * BD_Panic_04 * BD_Panic_Loop * Grlfrd_Kiss_03 * M_smklean_loop * Playa_Kiss_03 * wash_up
BEACH
* bather * Lay_Bac_Loop * ParkSit_M_loop * ParkSit_W_loop * SitnWait_loop_W
benchpress
* gym_bp_celebrate * gym_bp_down * gym_bp_getoff * gym_bp_geton * gym_bp_up_A * gym_bp_up_B * gym_bp_up_smooth
BF_injection
* BF_getin_LHS * BF_getin_RHS * BF_getout_LHS * BF_getout_RHS
BIKED
* BIKEd_Back * BIKEd_drivebyFT * BIKEd_drivebyLHS * BIKEd_drivebyRHS * BIKEd_Fwd * BIKEd_getoffBACK * BIKEd_getoffLHS * BIKEd_getoffRHS * BIKEd_hit * BIKEd_jumponL * BIKEd_jumponR * BIKEd_kick * BIKEd_Left * BIKEd_passenger * BIKEd_pushes * BIKEd_Ride * BIKEd_Right * BIKEd_shuffle * BIKEd_Still
BIKEH
* BIKEh_Back * BIKEh_drivebyFT * BIKEh_drivebyLHS * BIKEh_drivebyRHS * BIKEh_Fwd * BIKEh_getoffBACK * BIKEh_getoffLHS * BIKEh_getoffRHS * BIKEh_hit * BIKEh_jumponL * BIKEh_jumponR * BIKEh_kick * BIKEh_Left * BIKEh_passenger * BIKEh_pushes * BIKEh_Ride * BIKEh_Right * BIKEh_Still
BIKELEAP
* bk_blnce_in * bk_blnce_out * bk_jmp * bk_rdy_in * bk_rdy_out * struggle_cesar * struggle_driver * truck_driver * truck_getin
BIKES
* BIKEs_Back * BIKEs_drivebyFT * BIKEs_drivebyLHS * BIKEs_drivebyRHS * BIKEs_Fwd * BIKEs_getoffBACK * BIKEs_getoffLHS * BIKEs_getoffRHS * BIKEs_hit * BIKEs_jumponL * BIKEs_jumponR * BIKEs_kick * BIKEs_Left * BIKEs_passenger * BIKEs_pushes * BIKEs_Ride * BIKEs_Right * BIKEs_Snatch_L * BIKEs_Snatch_R * BIKEs_Still
BIKEV
* BIKEv_Back * BIKEv_drivebyFT * BIKEv_drivebyLHS * BIKEv_drivebyRHS * BIKEv_Fwd * BIKEv_getoffBACK * BIKEv_getoffLHS * BIKEv_getoffRHS * BIKEv_hit * BIKEv_jumponL * BIKEv_jumponR * BIKEv_kick * BIKEv_Left * BIKEv_passenger * BIKEv_pushes * BIKEv_Ride * BIKEv_Right * BIKEv_Still
BIKE_DBZ
* Pass_Driveby_BWD * Pass_Driveby_FWD * Pass_Driveby_LHS * Pass_Driveby_RHS
BMX
* BMX_back * BMX_bunnyhop * BMX_drivebyFT * BMX_driveby_LHS * BMX_driveby_RHS * BMX_fwd * BMX_getoffBACK * BMX_getoffLHS * BMX_getoffRHS * BMX_jumponL * BMX_jumponR * BMX_Left * BMX_pedal * BMX_pushes * BMX_Ride * BMX_Right * BMX_sprint * BMX_still
BOMBER
* BOM_Plant * BOM_Plant_2Idle * BOM_Plant_Crouch_In * BOM_Plant_Crouch_Out * BOM_Plant_In * BOM_Plant_Loop
BOX
* boxhipin * boxhipup * boxshdwn * boxshup * bxhipwlk * bxhwlki * bxshwlk * bxshwlki * bxwlko * catch_box
BSKTBALL
* BBALL_def_jump_shot * BBALL_def_loop * BBALL_def_stepL * BBALL_def_stepR * BBALL_Dnk * BBALL_Dnk_Gli * BBALL_Dnk_Gli_O * BBALL_Dnk_Lnch * BBALL_Dnk_Lnch_O * BBALL_Dnk_Lnd * BBALL_Dnk_O * BBALL_idle * BBALL_idle2 * BBALL_idle2_O * BBALL_idleloop * BBALL_idleloop_O * BBALL_idle_O * BBALL_Jump_Cancel * BBALL_Jump_Cancel_O * BBALL_Jump_End * BBALL_Jump_Shot * BBALL_Jump_Shot_O * BBALL_Net_Dnk_O * BBALL_pickup * BBALL_pickup_O * BBALL_react_miss * BBALL_react_score * BBALL_run * BBALL_run_O * BBALL_SkidStop_L * BBALL_SkidStop_L_O * BBALL_SkidStop_R * BBALL_SkidStop_R_O * BBALL_walk * BBALL_WalkStop_L * BBALL_WalkStop_L_O * BBALL_WalkStop_R * BBALL_WalkStop_R_O * BBALL_walk_O * BBALL_walk_start * BBALL_walk_start_O
BUDDY
* buddy_crouchfire * buddy_crouchreload * buddy_fire * buddy_fire_poor * buddy_reload
BUS
* BUS_close * BUS_getin_LHS * BUS_getin_RHS * BUS_getout_LHS * BUS_getout_RHS * BUS_jacked_LHS * BUS_open * BUS_open_RHS * BUS_pullout_LHS
CAMERA
* camcrch_cmon * camcrch_idleloop * camcrch_stay * camcrch_to_camstnd * camstnd_cmon * camstnd_idleloop * camstnd_lkabt * camstnd_to_camcrch * piccrch_in * piccrch_out * piccrch_take * picstnd_in * picstnd_out * picstnd_take
CAR
* Fixn_Car_Loop * Fixn_Car_Out * flag_drop * Sit_relaxed * Tap_hand * Tyd2car_bump * Tyd2car_high * Tyd2car_low * Tyd2car_med * Tyd2car_TurnL * Tyd2car_TurnR
CARRY
* crry_prtial * liftup * liftup05 * liftup105 * putdwn * putdwn05 * putdwn105
CAR_CHAT
* carfone_in * carfone_loopA * carfone_loopA_to_B * carfone_loopB * carfone_loopB_to_A * carfone_out * CAR_Sc1_BL * CAR_Sc1_BR * CAR_Sc1_FL * CAR_Sc1_FR * CAR_Sc2_FL * CAR_Sc3_BR * CAR_Sc3_FL * CAR_Sc3_FR * CAR_Sc4_BL * CAR_Sc4_BR * CAR_Sc4_FL * CAR_Sc4_FR * car_talkm_in * car_talkm_loop * car_talkm_out
CASINO
* cards_in * cards_loop * cards_lose * cards_out * cards_pick_01 * cards_pick_02 * cards_raise * cards_win * dealone * manwinb * manwind * Roulette_bet * Roulette_in * Roulette_loop * Roulette_lose * Roulette_out * Roulette_win * Slot_bet_01 * Slot_bet_02 * Slot_in * Slot_lose_out * Slot_Plyr * Slot_wait * Slot_win_out * wof
CHAINSAW
* CSAW_1 * CSAW_2 * CSAW_3 * CSAW_G * CSAW_Hit_1 * CSAW_Hit_2 * CSAW_Hit_3 * csaw_part * IDLE_csaw * WEAPON_csaw * WEAPON_csawlo
CHOPPA
* CHOPPA_back * CHOPPA_bunnyhop * CHOPPA_drivebyFT * CHOPPA_driveby_LHS * CHOPPA_driveby_RHS * CHOPPA_fwd * CHOPPA_getoffBACK * CHOPPA_getoffLHS * CHOPPA_getoffRHS * CHOPPA_jumponL * CHOPPA_jumponR * CHOPPA_Left * CHOPPA_pedal * CHOPPA_Pushes * CHOPPA_ride * CHOPPA_Right * CHOPPA_sprint * CHOPPA_Still
CLOTHES
* CLO_Buy * CLO_In * CLO_Out * CLO_Pose_Hat * CLO_Pose_In * CLO_Pose_In_O * CLO_Pose_Legs * CLO_Pose_Loop * CLO_Pose_Out * CLO_Pose_Out_O * CLO_Pose_Shoes * CLO_Pose_Torso * CLO_Pose_Watch
COACH
* COACH_inL * COACH_inR * COACH_opnL * COACH_opnR * COACH_outL * COACH_outR
COLT45
* 2guns_crouchfire * colt45_crouchfire * colt45_crouchreload * colt45_fire * colt45_fire_2hands * colt45_reload * sawnoff_reload
COP_AMBIENT
* Copbrowse_in * Copbrowse_loop * Copbrowse_nod * Copbrowse_out * Copbrowse_shake * Coplook_in * Coplook_loop * Coplook_nod * Coplook_out * Coplook_shake * Coplook_think * Coplook_watch
COP_DVBYZ
* COP_Dvby_B * COP_Dvby_FT * COP_Dvby_L * COP_Dvby_R
CRACK
* Bbalbat_Idle_01 * Bbalbat_Idle_02 * crckdeth1 * crckdeth2 * crckdeth3 * crckdeth4 * crckidle1 * crckidle2 * crckidle3 * crckidle4
CRIB
* CRIB_Console_Loop * CRIB_Use_Switch * PED_Console_Loop * PED_Console_Loose * PED_Console_Win
DAM_JUMP
* DAM_Dive_Loop * DAM_Land * DAM_Launch * Jump_Roll * SF_JumpWall
DANCING
* bd_clap * bd_clap1 * dance_loop * DAN_Down_A * DAN_Left_A * DAN_Loop_A * DAN_Right_A * DAN_Up_A * dnce_M_a * dnce_M_b * dnce_M_c * dnce_M_d * dnce_M_e
DEALER
* DEALER_DEAL * DEALER_IDLE * DEALER_IDLE_01 * DEALER_IDLE_02 * DEALER_IDLE_03 * DRUGS_BUY * shop_pay
DILDO
* DILDO_1 * DILDO_2 * DILDO_3 * DILDO_block * DILDO_G * DILDO_Hit_1 * DILDO_Hit_2 * DILDO_Hit_3 * DILDO_IDLE
DODGE
* Cover_Dive_01 * Cover_Dive_02 * Crushed * Crush_Jump
DOZER
* DOZER_Align_LHS * DOZER_Align_RHS * DOZER_getin_LHS * DOZER_getin_RHS * DOZER_getout_LHS * DOZER_getout_RHS * DOZER_Jacked_LHS * DOZER_Jacked_RHS * DOZER_pullout_LHS * DOZER_pullout_RHS
DRIVEBYS
* Gang_DrivebyLHS * Gang_DrivebyLHS_Bwd * Gang_DrivebyLHS_Fwd * Gang_DrivebyRHS * Gang_DrivebyRHS_Bwd * Gang_DrivebyRHS_Fwd * Gang_DrivebyTop_LHS * Gang_DrivebyTop_RHS
FAT
* FatIdle * FatIdle_armed * FatIdle_Csaw * FatIdle_Rocket * FatRun * FatRun_armed * FatRun_Csaw * FatRun_Rocket * FatSprint * FatWalk * FatWalkstart * FatWalkstart_Csaw * FatWalkSt_armed * FatWalkSt_Rocket * FatWalk_armed * FatWalk_Csaw * FatWalk_Rocket * IDLE_tired
FIGHT_B
* FightB_1 * FightB_2 * FightB_3 * FightB_block * FightB_G * FightB_IDLE * FightB_M * HitB_1 * HitB_2 * HitB_3
FIGHT_C
* FightC_1 * FightC_2 * FightC_3 * FightC_block * FightC_blocking * FightC_G * FightC_IDLE * FightC_M * FightC_Spar * HitC_1 * HitC_2 * HitC_3
FIGHT_D
* FightD_1 * FightD_2 * FightD_3 * FightD_block * FightD_G * FightD_IDLE * FightD_M * HitD_1 * HitD_2 * HitD_3
FIGHT_E
* FightKick * FightKick_B * Hit_fightkick * Hit_fightkick_B
FINALE
* FIN_Climb_In * FIN_Cop1_ClimbOut2 * FIN_Cop1_Loop * FIN_Cop1_Stomp * FIN_Hang_L * FIN_Hang_Loop * FIN_Hang_R * FIN_Hang_Slip * FIN_Jump_On * FIN_Land_Car * FIN_Land_Die * FIN_LegsUp * FIN_LegsUp_L * FIN_LegsUp_Loop * FIN_LegsUp_R * FIN_Let_Go
FINALE2
* FIN_Cop1_ClimbOut * FIN_Cop1_Fall * FIN_Cop1_Loop * FIN_Cop1_Shot * FIN_Cop1_Swing * FIN_Cop2_ClimbOut * FIN_Switch_P * FIN_Switch_S
FLAME
* FLAME_fire
Flowers
* Flower_attack * Flower_attack_M * Flower_Hit
FOOD
* EAT_Burger * EAT_Chicken * EAT_Pizza * EAT_Vomit_P * EAT_Vomit_SK * FF_Dam_Bkw * FF_Dam_Fwd * FF_Dam_Left * FF_Dam_Right * FF_Die_Bkw * FF_Die_Fwd * FF_Die_Left * FF_Die_Right * FF_Sit_Eat1 * FF_Sit_Eat2 * FF_Sit_Eat3 * FF_Sit_In * FF_Sit_In_L * FF_Sit_In_R * FF_Sit_Look * FF_Sit_Loop * FF_Sit_Out_180 * FF_Sit_Out_L_180 * FF_Sit_Out_R_180 * SHP_Thank * SHP_Tray_In * SHP_Tray_Lift * SHP_Tray_Lift_In * SHP_Tray_Lift_Loop * SHP_Tray_Lift_Out * SHP_Tray_Out * SHP_Tray_Pose * SHP_Tray_Return
Freeweights
* gym_barbell * gym_free_A * gym_free_B * gym_free_celebrate * gym_free_down * gym_free_loop * gym_free_pickup * gym_free_putdown * gym_free_up_smooth
GANGS
* DEALER_DEAL * DEALER_IDLE * drnkbr_prtl * drnkbr_prtl_F * DRUGS_BUY * hndshkaa * hndshkba * hndshkca * hndshkcb * hndshkda * hndshkea * hndshkfa * hndshkfa_swt * Invite_No * Invite_Yes * leanIDLE * leanIN * leanOUT * prtial_gngtlkA * prtial_gngtlkB * prtial_gngtlkC * prtial_gngtlkD * prtial_gngtlkE * prtial_gngtlkF * prtial_gngtlkG * prtial_gngtlkH * prtial_hndshk_01 * prtial_hndshk_biz_01 * shake_cara * shake_carK * shake_carSH * smkcig_prtl * smkcig_prtl_F
GHANDS
* gsign1 * gsign1LH * gsign2 * gsign2LH * gsign3 * gsign3LH * gsign4 * gsign4LH * gsign5 * gsign5LH * LHGsign1 * LHGsign2 * LHGsign3 * LHGsign4 * LHGsign5 * RHGsign1 * RHGsign2 * RHGsign3 * RHGsign4 * RHGsign5
GHETTO_DB
* GDB_Car2_PLY * GDB_Car2_SMO * GDB_Car2_SWE * GDB_Car_PLY * GDB_Car_RYD * GDB_Car_SMO * GDB_Car_SWE
goggles
* goggles_put_on
GRAFFITI
* graffiti_Chkout * spraycan_fire
GRAVEYARD
* mrnF_loop * mrnM_loop * prst_loopa
GRENADE
* WEAPON_start_throw * WEAPON_throw * WEAPON_throwu
GYMNASIUM
* GYMshadowbox * gym_bike_celebrate * gym_bike_fast * gym_bike_faster * gym_bike_getoff * gym_bike_geton * gym_bike_pedal * gym_bike_slow * gym_bike_still * gym_jog_falloff * gym_shadowbox * gym_tread_celebrate * gym_tread_falloff * gym_tread_getoff * gym_tread_geton * gym_tread_jog * gym_tread_sprint * gym_tread_tired * gym_tread_walk * gym_walk_falloff * Pedals_fast * Pedals_med * Pedals_slow * Pedals_still
HAIRCUTS
* BRB_Beard_01 * BRB_Buy * BRB_Cut * BRB_Cut_In * BRB_Cut_Out * BRB_Hair_01 * BRB_Hair_02 * BRB_In * BRB_Loop * BRB_Out * BRB_Sit_In * BRB_Sit_Loop * BRB_Sit_Out
HEIST9
* CAS_G2_GasKO * swt_wllpk_L * swt_wllpk_L_back * swt_wllpk_R * swt_wllpk_R_back * swt_wllshoot_in_L * swt_wllshoot_in_R * swt_wllshoot_out_L * swt_wllshoot_out_R * Use_SwipeCard
INT_HOUSE
* BED_In_L * BED_In_R * BED_Loop_L * BED_Loop_R * BED_Out_L * BED_Out_R * LOU_In * LOU_Loop * LOU_Out * wash_up
INT_OFFICE
* FF_Dam_Fwd * OFF_Sit_2Idle_180 * OFF_Sit_Bored_Loop * OFF_Sit_Crash * OFF_Sit_Drink * OFF_Sit_Idle_Loop * OFF_Sit_In * OFF_Sit_Read * OFF_Sit_Type_Loop * OFF_Sit_Watch
INT_SHOP
* shop_cashier * shop_in * shop_lookA * shop_lookB * shop_loop * shop_out * shop_pay * shop_shelf
JST_BUISNESS
* girl_01 * girl_02 * player_01 * smoke_01
KART
* KART_getin_LHS * KART_getin_RHS * KART_getout_LHS * KART_getout_RHS
KISSING
* BD_GF_Wave * gfwave2 * GF_CarArgue_01 * GF_CarArgue_02 * GF_CarSpot * GF_StreetArgue_01 * GF_StreetArgue_02 * gift_get * gift_give * Grlfrd_Kiss_01 * Grlfrd_Kiss_02 * Grlfrd_Kiss_03 * Playa_Kiss_01 * Playa_Kiss_02 * Playa_Kiss_03
KNIFE
* KILL_Knife_Ped_Damage * KILL_Knife_Ped_Die * KILL_Knife_Player * KILL_Partial * knife_1 * knife_2 * knife_3 * Knife_4 * knife_block * Knife_G * knife_hit_1 * knife_hit_2 * knife_hit_3 * knife_IDLE * knife_part * WEAPON_knifeidle
LAPDAN1
* LAPDAN_D * LAPDAN_P
LAPDAN2
* LAPDAN_D * LAPDAN_P
LAPDAN3
* LAPDAN_D * LAPDAN_P
LOWRIDER
* F_smklean_loop * lrgirl_bdbnce * lrgirl_hair * lrgirl_hurry * lrgirl_idleloop * lrgirl_idle_to_l0 * lrgirl_l0_bnce * lrgirl_l0_loop * lrgirl_l0_to_l1 * lrgirl_l12_to_l0 * lrgirl_l1_bnce * lrgirl_l1_loop * lrgirl_l1_to_l2 * lrgirl_l2_bnce * lrgirl_l2_loop * lrgirl_l2_to_l3 * lrgirl_l345_to_l1 * lrgirl_l3_bnce * lrgirl_l3_loop * lrgirl_l3_to_l4 * lrgirl_l4_bnce * lrgirl_l4_loop * lrgirl_l4_to_l5 * lrgirl_l5_bnce * lrgirl_l5_loop * M_smklean_loop * M_smkstnd_loop * prtial_gngtlkB * prtial_gngtlkC * prtial_gngtlkD * prtial_gngtlkE * prtial_gngtlkF * prtial_gngtlkG * prtial_gngtlkH * RAP_A_Loop * RAP_B_Loop * RAP_C_Loop * Sit_relaxed * Tap_hand
MD_CHASE
* Carhit_Hangon * Carhit_Tumble * donutdrop * Fen_Choppa_L1 * Fen_Choppa_L2 * Fen_Choppa_L3 * Fen_Choppa_R1 * Fen_Choppa_R2 * Fen_Choppa_R3 * Hangon_Stun_loop * Hangon_Stun_Turn * MD_BIKE_2_HANG * MD_BIKE_Jmp_BL * MD_BIKE_Jmp_F * MD_BIKE_Lnd_BL * MD_BIKE_Lnd_Die_BL * MD_BIKE_Lnd_Die_F * MD_BIKE_Lnd_F * MD_BIKE_Lnd_Roll * MD_BIKE_Lnd_Roll_F * MD_BIKE_Punch * MD_BIKE_Punch_F * MD_BIKE_Shot_F * MD_HANG_Lnd_Roll * MD_HANG_Loop
MD_END
* END_SC1_PLY * END_SC1_RYD * END_SC1_SMO * END_SC1_SWE * END_SC2_PLY * END_SC2_RYD * END_SC2_SMO * END_SC2_SWE
MEDIC
* CPR
MISC
* bitchslap * BMX_celebrate * BMX_comeon * bmx_idleloop_01 * bmx_idleloop_02 * bmx_talkleft_in * bmx_talkleft_loop * bmx_talkleft_out * bmx_talkright_in * bmx_talkright_loop * bmx_talkright_out * bng_wndw * bng_wndw_02 * Case_pickup * door_jet * GRAB_L * GRAB_R * Hiker_Pose * Hiker_Pose_L * Idle_Chat_02 * KAT_Throw_K * KAT_Throw_O * KAT_Throw_P * PASS_Rifle_O * PASS_Rifle_Ped * PASS_Rifle_Ply * pickup_box * Plane_door * Plane_exit * Plane_hijack * Plunger_01 * Plyrlean_loop * plyr_shkhead * Run_Dive * Scratchballs_01 * SEAT_LR * Seat_talk_01 * Seat_talk_02 * SEAT_watch * smalplane_door * smlplane_door
MTB
* MTB_back * MTB_bunnyhop * MTB_drivebyFT * MTB_driveby_LHS * MTB_driveby_RHS * MTB_fwd * MTB_getoffBACK * MTB_getoffLHS * MTB_getoffRHS * MTB_jumponL * MTB_jumponR * MTB_Left * MTB_pedal * MTB_pushes * MTB_Ride * MTB_Right * MTB_sprint * MTB_still
MUSCULAR
* MscleWalkst_armed * MscleWalkst_Csaw * Mscle_rckt_run * Mscle_rckt_walkst * Mscle_run_Csaw * MuscleIdle * MuscleIdle_armed * MuscleIdle_Csaw * MuscleIdle_rocket * MuscleRun * MuscleRun_armed * MuscleSprint * MuscleWalk * MuscleWalkstart * MuscleWalk_armed * Musclewalk_Csaw * Musclewalk_rocket
NEVADA
* NEVADA_getin * NEVADA_getout
ON_LOOKERS
* lkaround_in * lkaround_loop * lkaround_out * lkup_in * lkup_loop * lkup_out * lkup_point * panic_cower * panic_hide * panic_in * panic_loop * panic_out * panic_point * panic_shout * Pointup_in * Pointup_loop * Pointup_out * Pointup_shout * point_in * point_loop * point_out * shout_01 * shout_02 * shout_in * shout_loop * shout_out * wave_in * wave_loop * wave_out
OTB
* betslp_in * betslp_lkabt * betslp_loop * betslp_out * betslp_tnk * wtchrace_cmon * wtchrace_in * wtchrace_loop * wtchrace_lose * wtchrace_out * wtchrace_win
PARACHUTE
* FALL_skyDive * FALL_SkyDive_Accel * FALL_skyDive_DIE * FALL_SkyDive_L * FALL_SkyDive_R * PARA_decel * PARA_decel_O * PARA_float * PARA_float_O * PARA_Land * PARA_Land_O * PARA_Land_Water * PARA_Land_Water_O * PARA_open * PARA_open_O * PARA_Rip_Land_O * PARA_Rip_Loop_O * PARA_Rip_O * PARA_steerL * PARA_steerL_O * PARA_steerR * PARA_steerR_O
PARK
* Tai_Chi_in * Tai_Chi_Loop * Tai_Chi_Out
PAULNMAC
* Piss_in * Piss_loop * Piss_out * PnM_Argue1_A * PnM_Argue1_B * PnM_Argue2_A * PnM_Argue2_B * PnM_Loop_A * PnM_Loop_B * wank_in * wank_loop * wank_out
ped
* abseil * ARRESTgun * ATM * BIKE_elbowL * BIKE_elbowR * BIKE_fallR * BIKE_fall_off * BIKE_pickupL * BIKE_pickupR * BIKE_pullupL * BIKE_pullupR * bomber * CAR_alignHI_LHS * CAR_alignHI_RHS * CAR_align_LHS * CAR_align_RHS * CAR_closedoorL_LHS * CAR_closedoorL_RHS * CAR_closedoor_LHS * CAR_closedoor_RHS * CAR_close_LHS * CAR_close_RHS * CAR_crawloutRHS * CAR_dead_LHS * CAR_dead_RHS * CAR_doorlocked_LHS * CAR_doorlocked_RHS * CAR_fallout_LHS * CAR_fallout_RHS * CAR_getinL_LHS * CAR_getinL_RHS * CAR_getin_LHS * CAR_getin_RHS * CAR_getoutL_LHS * CAR_getoutL_RHS * CAR_getout_LHS * CAR_getout_RHS * car_hookertalk * CAR_jackedLHS * CAR_jackedRHS * CAR_jumpin_LHS * CAR_LB * CAR_LB_pro * CAR_LB_weak * CAR_LjackedLHS * CAR_LjackedRHS * CAR_Lshuffle_RHS * CAR_Lsit * CAR_open_LHS * CAR_open_RHS * CAR_pulloutL_LHS * CAR_pulloutL_RHS * CAR_pullout_LHS * CAR_pullout_RHS * CAR_Qjacked * CAR_rolldoor * CAR_rolldoorLO * CAR_rollout_LHS * CAR_rollout_RHS * CAR_shuffle_RHS * CAR_sit * CAR_sitp * CAR_sitpLO * CAR_sit_pro * CAR_sit_weak * CAR_tune_radio * CLIMB_idle * CLIMB_jump * CLIMB_jump2fall * CLIMB_jump_B * CLIMB_Pull * CLIMB_Stand * CLIMB_Stand_finish * cower * Crouch_Roll_L * Crouch_Roll_R * DAM_armL_frmBK * DAM_armL_frmFT * DAM_armL_frmLT * DAM_armR_frmBK * DAM_armR_frmFT * DAM_armR_frmRT * DAM_LegL_frmBK * DAM_LegL_frmFT * DAM_LegL_frmLT * DAM_LegR_frmBK * DAM_LegR_frmFT * DAM_LegR_frmRT * DAM_stomach_frmBK * DAM_stomach_frmFT * DAM_stomach_frmLT * DAM_stomach_frmRT * DOOR_LHinge_O * DOOR_RHinge_O * DrivebyL_L * DrivebyL_R * Driveby_L * Driveby_R * DRIVE_BOAT * DRIVE_BOAT_back * DRIVE_BOAT_L * DRIVE_BOAT_R * Drive_L * Drive_LO_l * Drive_LO_R * Drive_L_pro * Drive_L_pro_slow * Drive_L_slow * Drive_L_weak * Drive_L_weak_slow * Drive_R * Drive_R_pro * Drive_R_pro_slow * Drive_R_slow * Drive_R_weak * Drive_R_weak_slow * Drive_truck * DRIVE_truck_back * DRIVE_truck_L * DRIVE_truck_R * Drown * DUCK_cower * endchat_01 * endchat_02 * endchat_03 * EV_dive * EV_step * facanger * facgum * facsurp * facsurpm * factalk * facurios * FALL_back * FALL_collapse * FALL_fall * FALL_front * FALL_glide * FALL_land * FALL_skyDive * Fight2Idle * FightA_1 * FightA_2 * FightA_3 * FightA_block * FightA_G * FightA_M * FIGHTIDLE * FightShB * FightShF * FightSh_BWD * FightSh_FWD * FightSh_Left * FightSh_Right * flee_lkaround_01 * FLOOR_hit * FLOOR_hit_f * fucku * gang_gunstand * gas_cwr * getup * getup_front * gum_eat * GunCrouchBwd * GunCrouchFwd * GunMove_BWD * GunMove_FWD * GunMove_L * GunMove_R * Gun_2_IDLE * GUN_BUTT * GUN_BUTT_crouch * Gun_stand * handscower * handsup * HitA_1 * HitA_2 * HitA_3 * HIT_back * HIT_behind * HIT_front * HIT_GUN_BUTT * HIT_L * HIT_R * HIT_walk * HIT_wall * Idlestance_fat * idlestance_old * IDLE_armed * IDLE_chat * IDLE_csaw * Idle_Gang1 * IDLE_HBHB * IDLE_ROCKET * IDLE_stance * IDLE_taxi * IDLE_tired * Jetpack_Idle * JOG_femaleA * JOG_maleA * JUMP_glide * JUMP_land * JUMP_launch * JUMP_launch_R * KART_drive * KART_L * KART_LB * KART_R * KD_left * KD_right * KO_shot_face * KO_shot_front * KO_shot_stom * KO_skid_back * KO_skid_front * KO_spin_L * KO_spin_R * pass_Smoke_in_car * phone_in * phone_out * phone_talk * Player_Sneak * Player_Sneak_walkstart * roadcross * roadcross_female * roadcross_gang * roadcross_old * run_1armed * run_armed * run_civi * run_csaw * run_fat * run_fatold * run_gang1 * run_left * run_old * run_player * run_right * run_rocket * Run_stop * Run_stopR * Run_Wuzi * SEAT_down * SEAT_idle * SEAT_up * SHOT_leftP * SHOT_partial * SHOT_partial_B * SHOT_rightP * Shove_Partial * Smoke_in_car * sprint_civi * sprint_panic * Sprint_Wuzi * swat_run * Swim_Tread * Tap_hand * Tap_handP * turn_180 * Turn_L * Turn_R * WALK_armed * WALK_civi * WALK_csaw * Walk_DoorPartial * WALK_drunk * WALK_fat * WALK_fatold * WALK_gang1 * WALK_gang2 * WALK_old * WALK_player * WALK_rocket * WALK_shuffle * WALK_start * WALK_start_armed * WALK_start_csaw * WALK_start_rocket * Walk_Wuzi * WEAPON_crouch * woman_idlestance * woman_run * WOMAN_runbusy * WOMAN_runfatold * woman_runpanic * WOMAN_runsexy * WOMAN_walkbusy * WOMAN_walkfatold * WOMAN_walknorm * WOMAN_walkold * WOMAN_walkpro * WOMAN_walksexy * WOMAN_walkshop * XPRESSscratch
PLAYER_DVBYS
* Plyr_DrivebyBwd * Plyr_DrivebyFwd * Plyr_DrivebyLHS * Plyr_DrivebyRHS
PLAYIDLES
* shift * shldr * stretch * strleg * time
POLICE
* CopTraf_Away * CopTraf_Come * CopTraf_Left * CopTraf_Stop * COP_getoutcar_LHS * Cop_move_FWD * crm_drgbst_01 * Door_Kick * plc_drgbst_01 * plc_drgbst_02
POOL
* POOL_ChalkCue * POOL_Idle_Stance * POOL_Long_Shot * POOL_Long_Shot_O * POOL_Long_Start * POOL_Long_Start_O * POOL_Med_Shot * POOL_Med_Shot_O * POOL_Med_Start * POOL_Med_Start_O * POOL_Place_White * POOL_Short_Shot * POOL_Short_Shot_O * POOL_Short_Start * POOL_Short_Start_O * POOL_Walk * POOL_Walk_Start * POOL_XLong_Shot * POOL_XLong_Shot_O * POOL_XLong_Start * POOL_XLong_Start_O
POOR
* WINWASH_Start * WINWASH_Wash2Beg
PYTHON
* python_crouchfire * python_crouchreload * python_fire * python_fire_poor * python_reload
QUAD
* QUAD_back * QUAD_driveby_FT * QUAD_driveby_LHS * QUAD_driveby_RHS * QUAD_FWD * QUAD_getoff_B * QUAD_getoff_LHS * QUAD_getoff_RHS * QUAD_geton_LHS * QUAD_geton_RHS * QUAD_hit * QUAD_kick * QUAD_Left * QUAD_passenger * QUAD_reverse * QUAD_ride * QUAD_Right
QUAD_DBZ
* Pass_Driveby_BWD * Pass_Driveby_FWD * Pass_Driveby_LHS * Pass_Driveby_RHS
RAPPING
* Laugh_01 * RAP_A_IN * RAP_A_Loop * RAP_A_OUT * RAP_B_IN * RAP_B_Loop * RAP_B_OUT * RAP_C_Loop
RIFLE
* RIFLE_crouchfire * RIFLE_crouchload * RIFLE_fire * RIFLE_fire_poor * RIFLE_load
RIOT
* RIOT_ANGRY * RIOT_ANGRY_B * RIOT_challenge * RIOT_CHANT * RIOT_FUKU * RIOT_PUNCHES * RIOT_shout
ROB_BANK
* CAT_Safe_End * CAT_Safe_Open * CAT_Safe_Open_O * CAT_Safe_Rob * SHP_HandsUp_Scr
ROCKET
* idle_rocket * RocketFire * run_rocket * walk_rocket * WALK_start_rocket
RUSTLER
* Plane_align_LHS * Plane_close * Plane_getin * Plane_getout * Plane_open
RYDER
* RYD_Beckon_01 * RYD_Beckon_02 * RYD_Beckon_03 * RYD_Die_PT1 * RYD_Die_PT2 * Van_Crate_L * Van_Crate_R * Van_Fall_L * Van_Fall_R * Van_Lean_L * Van_Lean_R * VAN_PickUp_E * VAN_PickUp_S * Van_Stand * Van_Stand_Crate * Van_Throw
SCRATCHING
* scdldlp * scdlulp * scdrdlp * scdrulp * sclng_l * sclng_r * scmid_l * scmid_r * scshrtl * scshrtr * sc_ltor * sc_rtol
SHAMAL
* SHAMAL_align * SHAMAL_getin_LHS * SHAMAL_getout_LHS * SHAMAL_open
SHOP
* ROB_2Idle * ROB_Loop * ROB_Loop_Threat * ROB_Shifty * ROB_StickUp_In * SHP_Duck * SHP_Duck_Aim * SHP_Duck_Fire * SHP_Gun_Aim * SHP_Gun_Duck * SHP_Gun_Fire * SHP_Gun_Grab * SHP_Gun_Threat * SHP_HandsUp_Scr * SHP_Jump_Glide * SHP_Jump_Land * SHP_Jump_Launch * SHP_Rob_GiveCash * SHP_Rob_HandsUp * SHP_Rob_React * SHP_Serve_End * SHP_Serve_Idle * SHP_Serve_Loop * SHP_Serve_Start * Smoke_RYD
SHOTGUN
* shotgun_crouchfire * shotgun_fire * shotgun_fire_poor
SILENCED
* CrouchReload * SilenceCrouchfire * Silence_fire * Silence_reload
SKATE
* skate_idle * skate_run * skate_sprint
SMOKING
* F_smklean_loop * M_smklean_loop * M_smkstnd_loop * M_smk_drag * M_smk_in * M_smk_loop * M_smk_out * M_smk_tap
SNIPER
* WEAPON_sniper
SPRAYCAN
* spraycan_fire * spraycan_full
STRIP
* PLY_CASH * PUN_CASH * PUN_HOLLER * PUN_LOOP * strip_A * strip_B * strip_C * strip_D * strip_E * strip_F * strip_G * STR_A2B * STR_B2A * STR_B2C * STR_C1 * STR_C2 * STR_C2B * STR_Loop_A * STR_Loop_B * STR_Loop_C
SUNBATHE
* batherdown * batherup * Lay_Bac_in * Lay_Bac_out * ParkSit_M_IdleA * ParkSit_M_IdleB * ParkSit_M_IdleC * ParkSit_M_in * ParkSit_M_out * ParkSit_W_idleA * ParkSit_W_idleB * ParkSit_W_idleC * ParkSit_W_in * ParkSit_W_out * SBATHE_F_LieB2Sit * SBATHE_F_Out * SitnWait_in_W * SitnWait_out_W
SWAT
* gnstwall_injurd * JMP_Wall1m_180 * Rail_fall * Rail_fall_crawl * swt_breach_01 * swt_breach_02 * swt_breach_03 * swt_go * swt_lkt * swt_sty * swt_vent_01 * swt_vent_02 * swt_vnt_sht_die * swt_vnt_sht_in * swt_vnt_sht_loop * swt_wllpk_L * swt_wllpk_L_back * swt_wllpk_R * swt_wllpk_R_back * swt_wllshoot_in_L * swt_wllshoot_in_R * swt_wllshoot_out_L * swt_wllshoot_out_R
SWEET
* ho_ass_slapped * LaFin_Player * LaFin_Sweet * plyr_hndshldr_01 * sweet_ass_slap * sweet_hndshldr_01 * Sweet_injuredloop
SWIM
* Swim_Breast * SWIM_crawl * Swim_Dive_Under * Swim_Glide * Swim_jumpout * Swim_Tread * Swim_Under
SWORD
* sword_1 * sword_2 * sword_3 * sword_4 * sword_block * Sword_Hit_1 * Sword_Hit_2 * Sword_Hit_3 * sword_IDLE * sword_part
TANK
* TANK_align_LHS * TANK_close_LHS * TANK_doorlocked * TANK_getin_LHS * TANK_getout_LHS * TANK_open_LHS
TATTOOS
* TAT_ArmL_In_O * TAT_ArmL_In_P * TAT_ArmL_In_T * TAT_ArmL_Out_O * TAT_ArmL_Out_P * TAT_ArmL_Out_T * TAT_ArmL_Pose_O * TAT_ArmL_Pose_P * TAT_ArmL_Pose_T * TAT_ArmR_In_O * TAT_ArmR_In_P * TAT_ArmR_In_T * TAT_ArmR_Out_O * TAT_ArmR_Out_P * TAT_ArmR_Out_T * TAT_ArmR_Pose_O * TAT_ArmR_Pose_P * TAT_ArmR_Pose_T * TAT_Back_In_O * TAT_Back_In_P * TAT_Back_In_T * TAT_Back_Out_O * TAT_Back_Out_P * TAT_Back_Out_T * TAT_Back_Pose_O * TAT_Back_Pose_P * TAT_Back_Pose_T * TAT_Back_Sit_In_P * TAT_Back_Sit_Loop_P * TAT_Back_Sit_Out_P * TAT_Bel_In_O * TAT_Bel_In_T * TAT_Bel_Out_O * TAT_Bel_Out_T * TAT_Bel_Pose_O * TAT_Bel_Pose_T * TAT_Che_In_O * TAT_Che_In_P * TAT_Che_In_T * TAT_Che_Out_O * TAT_Che_Out_P * TAT_Che_Out_T * TAT_Che_Pose_O * TAT_Che_Pose_P * TAT_Che_Pose_T * TAT_Drop_O * TAT_Idle_Loop_O * TAT_Idle_Loop_T * TAT_Sit_In_O * TAT_Sit_In_P * TAT_Sit_In_T * TAT_Sit_Loop_O * TAT_Sit_Loop_P * TAT_Sit_Loop_T * TAT_Sit_Out_O * TAT_Sit_Out_P * TAT_Sit_Out_T
TEC
* TEC_crouchfire * TEC_crouchreload * TEC_fire * TEC_reload
TRAIN
* tran_gtup * tran_hng * tran_ouch * tran_stmb
TRUCK
* TRUCK_ALIGN_LHS * TRUCK_ALIGN_RHS * TRUCK_closedoor_LHS * TRUCK_closedoor_RHS * TRUCK_close_LHS * TRUCK_close_RHS * TRUCK_getin_LHS * TRUCK_getin_RHS * TRUCK_getout_LHS * TRUCK_getout_RHS * TRUCK_jackedLHS * TRUCK_jackedRHS * TRUCK_open_LHS * TRUCK_open_RHS * TRUCK_pullout_LHS * TRUCK_pullout_RHS * TRUCK_Shuffle
UZI
* UZI_crouchfire * UZI_crouchreload * UZI_fire * UZI_fire_poor * UZI_reload
VAN
* VAN_close_back_LHS * VAN_close_back_RHS * VAN_getin_Back_LHS * VAN_getin_Back_RHS * VAN_getout_back_LHS * VAN_getout_back_RHS * VAN_open_back_LHS * VAN_open_back_RHS
VENDING
* VEND_Drink2_P * VEND_Drink_P * vend_eat1_P * VEND_Eat_P * VEND_Use * VEND_Use_pt2
VORTEX
* CAR_jumpin_LHS * CAR_jumpin_RHS * vortex_getout_LHS * vortex_getout_RHS
WAYFARER
* WF_Back * WF_drivebyFT * WF_drivebyLHS * WF_drivebyRHS * WF_Fwd * WF_getoffBACK * WF_getoffLHS * WF_getoffRHS * WF_hit * WF_jumponL * WF_jumponR * WF_kick * WF_Left * WF_passenger * WF_pushes * WF_Ride * WF_Right * WF_Still
WEAPONS
* SHP_1H_Lift * SHP_1H_Lift_End * SHP_1H_Ret * SHP_1H_Ret_S * SHP_2H_Lift * SHP_2H_Lift_End * SHP_2H_Ret * SHP_2H_Ret_S * SHP_Ar_Lift * SHP_Ar_Lift_End * SHP_Ar_Ret * SHP_Ar_Ret_S * SHP_G_Lift_In * SHP_G_Lift_Out * SHP_Tray_In * SHP_Tray_Out * SHP_Tray_Pose
WUZI
* CS_Dead_Guy * CS_Plyr_pt1 * CS_Plyr_pt2 * CS_Wuzi_pt1 * CS_Wuzi_pt2 * Walkstart_Idle_01 * Wuzi_follow * Wuzi_Greet_Plyr * Wuzi_Greet_Wuzi * Wuzi_grnd_chk * Wuzi_stand_loop * Wuzi_Walk