RU/GetWeaponNameFromID: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 20: Line 20:
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies
local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath'
local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath'
local killedPerson = getClientName ( source ) --get the name of the player who died and define it as 'killedPerson'
local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson'
if ( killer ) then --if there was a killer
if ( killer ) then --if there was a killer
local killerPerson = getClientName ( killer ) --get the name of the killer and define it as 'killerPerson'
local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson'
if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself
if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself
outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that  he died and the method he died in the brackets
outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that  he died and the method he died in the brackets

Revision as of 12:14, 27 August 2009

Эта функция позволяет получить название оружия из его ID. Примечание: Она также позволяет получить причину смерти, например Fall и Rammed.

Синтаксис

string getWeaponNameFromID ( int id )            

Необходимые аргументы

  • id: ID из которого вы хотите получить название.

Returns

Возвращает string с названием оружия если успешно, в противном случае - false.

Пример

Click to collapse [-]
Server

Этот пример показывает сообщение о смерти типа "* Вася убил Петю (Оружие)"

function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies
	local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath'
	local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson'
	if ( killer ) then --if there was a killer
	local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson'
		if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself
			outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that  he died and the method he died in the brackets
		else --if the killer is not the same as the person who died
			outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets
		end
	else --if there was no killer
		outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that the person died and how he died
	end
end
addEventHandler ( "onPlayerWasted", getRootElement(), scriptOnPlayerWasted ) --add an event handler for onPlayerWasted

See Also