RU/GetWeaponNameFromID: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
Этот пример показывает сообщение о смерти типа "* ''Killer'' убил ''dead'' (''Weapon'')" | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies | function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies |
Revision as of 19:37, 8 July 2009
Эта функция позволяет получить название оружия из его ID. Примечание: Она также позволяет получить причину смерти, например Fall и Rammed.
Синтаксис
string getWeaponNameFromID ( int id )
Необходимые аргументы
- id: ID из которого вы хотите получить название.
Returns
Возвращает string с названием оружия если успешно, в противном случае - false.
Example
Click to collapse [-]
ServerЭтот пример показывает сообщение о смерти типа "* Killer убил dead (Weapon)"
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath' local killedPerson = getClientName ( source ) --get the name of the player who died and define it as 'killedPerson' if ( killer ) then --if there was a killer local killerPerson = getClientName ( killer ) --get the name of the killer and define it as 'killerPerson' if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets else --if the killer is not the same as the person who died outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets end else --if there was no killer outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that the person died and how he died end end addEventHandler ( "onPlayerWasted", getRootElement(), scriptOnPlayerWasted ) --add an event handler for onPlayerWasted
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty