RU/giveWeapon: Difference between revisions

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end
end
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn )
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn )
</syntaxhighlight>
==Example==
'''Example 1:''' This example gives a player an M4 with 200 ammo whenever they spawn.
<syntaxhighlight lang="lua">
function giveWeaponsOnSpawn ( theSpawnpont, theTeam )
    giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo
end
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler
</syntaxhighlight>
'''Example 2:''' This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".
<syntaxhighlight lang="lua">
function consoleGive ( thePlayer, commandName, weaponID, ammo )
local status = giveWeapon ( thePlayer, weaponID, ammo, true )  -- attempt to give the weapon, forcing it as selected weapon
if ( not status ) then                                          -- if it was unsuccessful
outputConsole ( "Failed to give weapon.", thePlayer )  -- tell the player
end
end
addCommandHandler ( "give", consoleGive )
</syntaxhighlight>
'''Example 3:''' This example creates a ped in certain coordinates. You can give him a weapon with "give <weaponID> <amount>" command in console.
<syntaxhighlight lang="lua">
ped = createPed( 19, -1634.5775, 1203.85, 7.1796 );
addCommandHandler( "give",
  function ( player, command, id, amount )
    if not id then return end
    giveWeapon( ped, id, amount, true )
  end
)
</syntaxhighlight>
</syntaxhighlight>

Revision as of 02:03, 4 September 2011

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giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.

Синтаксис

bool giveWeapon ( player thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )

С помощью этой функции можно выдать оружие игроку, педу.

Обязательные аргументы

Выборочные аргументы

  • ammo: Колличество патронов которое будет даваться к оружию. Для оружий, которые не требуют боеприпасов, такие, как ближний бой, патронов будет 1.
  • setAsCurrent: Логическое значение будет ли оружие в руках после выдачи

Возврат

Возвращёет true Если оружие успешно выдано, false если иначе.

Пример

В этом примере при спавне игрока ему выдаётся M4

function giveWeaponsOnSpawn ( theSpawnpont, theTeam )
    giveWeapon ( source, 31, 200 ) -- Дадим M4 с 200 патронами
end
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn )