RU/giveWeapon
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giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Синтаксис
bool giveWeapon ( player thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )
С помощью этой функции можно выдать оружие игроку, педу.
Обязательные аргументы
Выборочные аргументы
- ammo: Колличество патронов которое будет даваться к оружию. Для оружий, которые не требуют боеприпасов, такие, как ближний бой, патронов будет 1.
- setAsCurrent: Логическое значение будет ли оружие в руках после выдачи
Возврат
Возвращёет true Если оружие успешно выдано, false если иначе.
Пример
В этом примере при спавне игрока ему выдаётся M4
function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Дадим M4 с 200 патронами end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn )
Example
Example 1: This example gives a player an M4 with 200 ammo whenever they spawn.
function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler
Example 2: This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".
function consoleGive ( thePlayer, commandName, weaponID, ammo ) local status = giveWeapon ( thePlayer, weaponID, ammo, true ) -- attempt to give the weapon, forcing it as selected weapon if ( not status ) then -- if it was unsuccessful outputConsole ( "Failed to give weapon.", thePlayer ) -- tell the player end end addCommandHandler ( "give", consoleGive )
Example 3: This example creates a ped in certain coordinates. You can give him a weapon with "give <weaponID> <amount>" command in console.
ped = createPed( 19, -1634.5775, 1203.85, 7.1796 ); addCommandHandler( "give", function ( player, command, id, amount ) if not id then return end giveWeapon( ped, id, amount, true ) end )