RU/setGarageOpen
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This function opens or closes the specified garage door in the world.
Использование
bool setGarageOpen ( int garageID, bool open )
Необходимые параметры
- garageID: The garage ID that represents the garage door being opened or closed.
- isOpen: A boolean indicating whether or not to open the door.
Что возвращается
Returns true if successful, false if an invalid garage id was given.
Пример
Click to collapse [-]
ServerThis example opens a garage door when a player enters a collision shape near it, and closes it when they leave:
GARAGE_ID = 25
-- create a collision shape and attach event handlers to it when the resource starts
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()),
function (resource)
local garageCube = createColCube(1337, 194, 28, 6, 10, 4)
addEventHandler("onColShapeHit", garageCube, onGarageCubeHit)
addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave)
end)
-- open the door when someone enters the garage's collision shape
function onGarageCubeHit(hitElement, matchingDimension)
if (getElementType(hitElement) == "player") then
-- check to make sure the door is closed
if (not isGarageOpen(GARAGE_ID)) then
-- open the door
setGarageOpen(GARAGE_ID, true)
end
end
end
-- close the door when someone leaves the garage's collision shape
function onGarageCubeLeave(leaveElement, matchingDimension)
if (getElementType(leaveElement) == "player") then
-- check to make sure the door is open
if (isGarageOpen(GARAGE_ID)) then
-- close the door
setGarageOpen(GARAGE_ID, false)
end
end
end
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