RefreshResources: Difference between revisions
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(Created page with "{{Server function}} __NOTOC__ This function finds new resources and checks for changes to the current ones. ==Syntax== <syntaxhighlight lang="lua"> bool refreshResources ( ) </syntaxhighlight> ===Retur...") |
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This example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refresh. | This example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refresh. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function commandRefreshResources() | function commandRefreshResources(player) | ||
refreshResources() | refreshResources() | ||
outputChatBox("Resources refreshed", player, 255, 255, 0) | outputChatBox("Resources refreshed", player, 255, 255, 0) |
Revision as of 17:44, 16 March 2011
This function finds new resources and checks for changes to the current ones.
Syntax
bool refreshResources ( )
Returns
Returns true is refresh was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refresh.
function commandRefreshResources(player) refreshResources() outputChatBox("Resources refreshed", player, 255, 255, 0) end addCommandHandler("refreshresources", commandRefreshResources)
See Also
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo