RefreshResources: Difference between revisions
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m (Added missing optional argument, for correctness' sake) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool refreshResources ( ) | bool refreshResources ( [ bool refreshAll = false ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''refreshAll''': If ''true'' MTA will check for changes in all resources. If ''false'', MTA will only check for new resources and try to reload resources with errors | |||
'''Note:''' Checking for changes in all resources can result in lag for a short period of time. It should generally be avoided to set refreshAll to ''true''. | |||
===Returns=== | ===Returns=== | ||
Line 13: | Line 19: | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This example will refresh resources when a player uses the /refreshresources command just like the hardcoded / | This example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refreshall. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function commandRefreshResources(player) | function commandRefreshResources(player) | ||
refreshResources() | refreshResources(true) | ||
outputChatBox("Resources refreshed", player, 255, 255, 0) | outputChatBox("Resources refreshed", player, 255, 255, 0) | ||
end | end |
Revision as of 09:56, 17 March 2011
This function finds new resources and checks for changes to the current ones.
Syntax
bool refreshResources ( [ bool refreshAll = false ] )
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- refreshAll: If true MTA will check for changes in all resources. If false, MTA will only check for new resources and try to reload resources with errors
Note: Checking for changes in all resources can result in lag for a short period of time. It should generally be avoided to set refreshAll to true.
Returns
Returns true is refresh was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refreshall.
function commandRefreshResources(player) refreshResources(true) outputChatBox("Resources refreshed", player, 255, 255, 0) end addCommandHandler("refreshresources", commandRefreshResources)
See Also
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo