RefreshResources: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (typo) |
||
Line 17: | Line 17: | ||
===Returns=== | ===Returns=== | ||
Returns true | Returns true if refresh was successful, false otherwise. | ||
==Example== | ==Example== |
Revision as of 19:06, 1 December 2017
This function finds new resources and checks for changes to the current ones.
Syntax
bool refreshResources ( [ bool refreshAll = false, resource targetResource = nil ] )
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- refreshAll: If true MTA will check for changes in all resources. If false, MTA will only check for new resources and try to reload resources with errors
Note: Checking for changes in all resources can result in lag for a short period of time. It should generally be avoided to set refreshAll to true.
Returns
Returns true if refresh was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refreshall.
function commandRefreshResources(player) refreshResources(true) outputChatBox("Resources refreshed", player, 255, 255, 0) end addCommandHandler("refreshresources", commandRefreshResources)
This example will refresh only the named resource:
refreshResources(true, getResourceFromName("admin"))
Changelog
Version | Description |
---|
1.5.5-9.11718 | Added targetResource argument |
See Also
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo