RemoveCommandHandler: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example adds a command handler that briefly shows the position of 'huntedPlayer', and removes the command handler when 'huntedPlayer' dies: | This example adds a command handler that briefly shows the position of 'huntedPlayer', and removes the command handler when 'huntedPlayer' dies: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- add a command that allows players to see the position of the 'huntedPlayer' for 5 seconds: | -- add a command that allows players to see the position of the 'huntedPlayer' for 5 seconds: | ||
function consoleShowHuntedBlip ( thePlayer, commandName ) | function consoleShowHuntedBlip ( thePlayer, commandName ) | ||
local x, y, z = getElementPosition ( huntedPlayer ) | |||
local huntedblip = createBlip ( x, y, z, 0, 2, 255, 0, 0, 255, thePlayer ) | |||
setTimer ( "destroyElement", 5000, 1, huntedblip ) | |||
end | end | ||
addCommandHandler ( "showhuntedblip", consoleShowHuntedBlip ) | addCommandHandler ( "showhuntedblip", consoleShowHuntedBlip ) | ||
Line 33: | Line 32: | ||
addEventHandler ( "onPlayerWasted", huntedPlayer, onHuntedPlayerWasted ) | addEventHandler ( "onPlayerWasted", huntedPlayer, onHuntedPlayerWasted ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Client" class="client" show="false"> | |||
This example adds a command handler that briefly shows the position of 'huntedPlayer', and removes the command handler when 'huntedPlayer' dies: | |||
<syntaxhighlight lang="lua"> | |||
-- add a command that allows players to see the position of the 'huntedPlayer' for 5 seconds: | |||
function consoleShowHuntedBlip ( commandName ) | |||
local x, y, z = getElementPosition ( huntedPlayer ) | |||
local huntedblip = createBlip ( x, y, z, 0, 2, 255, 0, 0, 255, thePlayer ) | |||
setTimer ( "destroyElement", 5000, 1, huntedblip ) | |||
end | |||
addCommandHandler ( "showhuntedblip", consoleShowHuntedBlip ) | |||
-- remove the command once the hunter player dies: | |||
function onHuntedPlayerWasted ( killer, killerweapon, bodypart ) | |||
removeCommandHandler ( "showhuntedblip" ) | |||
end | |||
addEventHandler ( "onClientPlayerWasted", huntedPlayer, onHuntedPlayerWasted ) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Server_functions}} | {{Server_functions}} |
Revision as of 15:39, 30 August 2007
This function removes a command handler, that is one that has been added using addCommandHandler. This function can only remove command handlers that were added by the resource that it is called in.
Syntax
bool removeCommandHandler ( string commandName )
Required Arguments
- commandName: The string of the command you wish to remove.
Returns
Returns true if the command handler was removed successfully, false if the command doesn't exist.
Example
Click to collapse [-]
ServerThis example adds a command handler that briefly shows the position of 'huntedPlayer', and removes the command handler when 'huntedPlayer' dies:
-- add a command that allows players to see the position of the 'huntedPlayer' for 5 seconds: function consoleShowHuntedBlip ( thePlayer, commandName ) local x, y, z = getElementPosition ( huntedPlayer ) local huntedblip = createBlip ( x, y, z, 0, 2, 255, 0, 0, 255, thePlayer ) setTimer ( "destroyElement", 5000, 1, huntedblip ) end addCommandHandler ( "showhuntedblip", consoleShowHuntedBlip ) -- remove the command once the hunter player dies: function onHuntedPlayerWasted ( ammo, killer, killerweapon, bodypart ) removeCommandHandler ( "showhuntedblip" ) end addEventHandler ( "onPlayerWasted", huntedPlayer, onHuntedPlayerWasted )
Click to expand [+]
ClientSee Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown