RemovePlayerClothes: Difference between revisions
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===Optional Arguments=== | ===Optional Arguments=== | ||
*'''clothesTexture''': A string determining the clothes texture that will be removed. | *'''clothesTexture''': A string determining the clothes texture that will be removed. See [[clothes textures]]. | ||
*'''clothesModel''': A string determining the clothes model that will be removed. | *'''clothesModel''': A string determining the clothes model that will be removed. See [[clothes models]]. | ||
==Returns== | ==Returns== |
Revision as of 12:41, 26 July 2006
This function is used to remove the current clothes of a certain type on a player. Note: removes if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )
Required Arguments
- thePlayer: The player whose clothes you want to remove.
- clothesType: A integer representing the clothes slot/type to remove.
Clothing Types
- 0: SHIRT
- 1: HEAD
- 2: TROUSERS
- 3: SHOES
- 4: TATTOOS_LEFT_UPPER_ARM
- 5: TATTOOS_LEFT_LOWER_ARM
- 6: TATTOOS_RIGHT_UPPER_ARM
- 7: TATTOOS_RIGHT_LOWER_ARM
- 8: TATTOOS_BACK
- 9: TATTOOS_LEFT_CHEST
- 10: TATTOOS_RIGHT_CHEST
- 11: TATTOOS_STOMACH
- 12: TATTOOS_LOWER_BACK
- 13: NECKLACE
- 14: WATCH
- 15: GLASSES
- 16: HAT
- 17: EXTRA
Optional Arguments
- clothesTexture: A string determining the clothes texture that will be removed. See clothes textures.
- clothesModel: A string determining the clothes model that will be removed. See clothes models.
Returns
This function returns 'true' if the clothes were successfully removed from the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player wen he gets on a nrg bike, and removes it when he gets off.
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" ) function onPlayerEnterVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerExitVehicle", root, "onPlayerExitVehicle" ) function onPlayerExitVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes