RemovePlayerClothes

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This function is used to remove the current clothes of a certain type on a player. Note: removes if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.

Syntax

bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )

Required Arguments

  • thePlayer: The player whose clothes you want to remove.
  • clothesType: A integer representing the clothes slot/type to remove.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA

Optional Arguments

  • clothesTexture: A string determining the clothes texture that will be removed.
  • clothesModel: A string determining the clothes model that will be removed.

Returns

This function returns 'true' if the clothes were successfully removed from the player, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player wen he gets on a nrg bike, and removes it when he gets off.

addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
function onPlayerEnterVehicle ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end

addEventHandler ( "onPlayerExitVehicle", root, "onPlayerExitVehicle" )
function onPlayerExitVehicle ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePlayerClothes ( source, 16 ) -- remove the helmet
  end
end

See Also