RemovePlayerClothes

From Multi Theft Auto: Wiki
Revision as of 17:37, 16 August 2007 by Arc (talk | contribs)
Jump to navigation Jump to search

This function is used to remove the current clothes of a certain type on a player. Note: removes if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.

Syntax

bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )

Required Arguments

  • thePlayer: The player whose clothes you want to remove.
  • clothesType: A integer representing the clothes slot/type to remove.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA

Optional Arguments

  • clothesTexture: A string determining the clothes texture that will be removed. See clothes textures.
  • clothesModel: A string determining the clothes model that will be removed. See clothes models.

Returns

This function returns true if the clothes were successfully removed from the player, false otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( vehicle, seat, jacked )
    if ( getVehicleID ( vehicle ) == 522 ) then           -- if its a nrg
        addPlayerClothes ( source, "moto", "moto", 16 )   -- add the helmet
    end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle )

function onExitVehicle ( vehicle, seat, jacked )
    if ( getVehicleID ( vehicle ) == 522 ) then           -- if its a nrg
        removePlayerClothes ( source, 16 )                -- remove the helmet
    end
end
addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle )

See Also