RemovePlayerClothes
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This function is used to remove the current clothes of a certain type on a player. Note: removes if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )
Required Arguments
- thePlayer: The player whose clothes you want to remove.
- clothesType: A integer representing the clothes slot/type to remove.
Optional Arguments
- clothesTexture: A string determining the clothes texture that will be removed.
- clothesModel: A string determining the clothes model that will be removed.
Returns
This function returns 'true' if the clothes were successfully removed from the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player wen he gets on a nrg bike, and removes it when he gets off.
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" ) function onPlayerEnterVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerExitVehicle", root, "onPlayerExitVehicle" ) function onPlayerExitVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes