RemovePlayerClothes

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Revision as of 15:08, 2 December 2006 by Talidan (talk | contribs)
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This function is used to remove the current clothes of a certain type on a player. Note: removes if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.

Syntax

bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )

Required Arguments

  • thePlayer: The player whose clothes you want to remove.
  • clothesType: A integer representing the clothes slot/type to remove.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA

Optional Arguments

  • clothesTexture: A string determining the clothes texture that will be removed. See clothes textures.
  • clothesModel: A string determining the clothes model that will be removed. See clothes models.

Returns

This function returns 'true' if the clothes were successfully removed from the player, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

addEventHandler ( "onPlayerEnterVehicle", getRootElement(), "onEnterVehicle" )
function onEnterVehicle ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end

addEventHandler ( "onPlayerExitVehicle", getRootElement(), "onExitVehicle" )
function onExitVehicle ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePlayerClothes ( source, 16 ) -- remove the helmet
  end
end

See Also