ResetMapInfo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Needs_Checking|This also needs to reset the following: | {{Needs_Checking|This also needs to reset the following: | ||
*cursor state - needs checking | *cursor state - needs checking | ||
*player stats - needs checking | *player stats - needs checking | ||
*fighting style - needs checking | *fighting style - needs checking | ||
*nametag color - needs checking | *nametag color - needs checking | ||
*nametag text - needs checking | *nametag text - needs checking | ||
*nametag showing state | *nametag showing state - needs checking}} | ||
This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him. | This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him. | ||
Revision as of 22:06, 22 February 2009
This article needs checking. | |
Reason(s): This also needs to reset the following:
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This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him.
Syntax
bool resetMapInfo ( [player thePlayer = getRootElement()] )
Optional Arguments
thePlayer: The specific player you wish to restore the state of. Not specifying this will result in all players map info being reset.
Returns
Returns true if the map info was reset successfully, otherwise false.
Example
This page does not have an example.
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), -- Resource load event function() resetMapInfo() end )