ResetMapInfo

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Revision as of 17:23, 19 February 2009 by Sebassje (talk | contribs) (example)
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Reason(s): This also needs to reset the following:
  • gravity - needs checking
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  • cursor state - needs checking
  • player stats - needs checking
  • wanted level - needs checking
  • fighting style - needs checking
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  • money - needs checking
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  • sky gradient - needs checking

This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him.

Syntax

bool resetMapInfo ( [player thePlayer = getRootElement()] )

Optional Arguments

thePlayer: The specific player you wish to restore the state of. Not specifying this will result in all players map info being reset.

Returns

Returns true if the map info was reset successfully, otherwise false.

Example

This page does not have an example.

addEventHandler("onResourceStart", getResourceRootElement(getThisResource()),
	-- Resource load event
	function()
            resetMapInfo()
        end
)

See Also