Resource:Assault
		
		
		
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Assault should be similiar to Unreal Tournament's Assault.
How a game should work
- Waiting for players before each new round for a certain amount of seconds or if enough players have joined
- Let players select their team
 
 - Spawn players according to their team
 - team1 has to attack and reach one or more objectives (marker), while team2 defends the objectives
- if team1 reached an objective, teamspawns may be at another location, according to the next objective
 
 - if the final objective is reached, the first round ends and team2 has to attack
- the timelimit for the second round should be the time team1 needed to reach the final objective
 
 
Winning
- If team2 doesn't reach the objective in the timelimit, meaning team1 was faster, team1 wins.
 - If team2 is able to reach the objective in the timelimit, meaning team2 was faster, team2 wins.
 - If team1 and team2 aren't able to reach the objective within the timelimit, game ends tied.
 
Map Elements
(may be changed) [code] <assaultSettings timelimit="(int seconds)" finishType="" finishObjective="" />