Resource:Assault

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Revision as of 01:21, 4 July 2007 by Driver2 (talk | contribs)
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Assault should be similiar to Unreal Tournament's Assault.

How a game should work

  • Waiting for players before each new round for a certain amount of seconds or if enough players have joined
    • Let players select their team
  • Spawn players according to their team
  • team1 has to attack and reach one or more objectives (marker), while team2 defends the objectives
    • if team1 reached an objective, teamspawns may be at another location, according to the next objective
  • if the final objective is reached, the first round ends and team2 has to attack
    • the timelimit for the second round should be the time team1 needed to reach the final objective

Winning

  • If team2 doesn't reach the objective in the timelimit, meaning team1 was faster, team1 wins.
  • If team2 is able to reach the objective in the timelimit, meaning team2 was faster, team2 wins.
  • If team1 and team2 aren't able to reach the objective within the timelimit, game ends tied.

Map Elements

(may be changed) [code] <assaultSettings timelimit="(int seconds)" finishType="" finishObjective="" />