Resource:Exp system: Difference between revisions

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<pageclass class="resource" subcaption="Resource"></pageclass>
{{Resource page}}
A level/experience system made from scratch by [[User:Castillo|Castillo]].<br>
A level/experience system made from scratch by [[User:Castillo|Castillo]].<br>
It uses SQLite to save level and experience.
It uses SQLite to save level and experience.
Line 10: Line 10:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool getPlayerLevel(player thePlayer)
bool getPlayerLevel ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>


Line 17: Line 17:


==Returns==
==Returns==
Returns a number with with the level of the player.
Returns a number with the level of the player.
<syntaxhighlight lang="lua">
addCommandHandler ( "mylevel",
function ( thePlayer )
                local myLevel = exports.exp_system:getPlayerLevel ( thePlayer )
outputChatBox ( "Your level is: ".. myLevel, thePlayer )
end
)
 
</section>
</section>


Line 25: Line 33:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPlayerLevel(player thePlayer, int theLevel)
bool setPlayerLevel ( player thePlayer, int theLevel )
</syntaxhighlight>
</syntaxhighlight>


Line 34: Line 42:
==Returns==
==Returns==
Returns a bool, whether the level was set successfully or not.
Returns a bool, whether the level was set successfully or not.
<syntaxhighlight lang="lua">
addCommandHandler ( "setmylevel",
function ( thePlayer, commandName, theLevel )
                local theLevel = tonumber ( theLevel ) or 1
exports.exp_system:setPlayerLevel ( thePlayer, theLevel )
end
)
</section>
</section>


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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool getPlayerEXP(player thePlayer)
bool getPlayerEXP ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>


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==Returns==
==Returns==
Returns a number with with the experience of the player.
Returns a number with with the experience of the player.
 
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "myexp",
function ( thePlayer )
                local myExp = exports.exp_system:getPlayerEXP ( thePlayer )
outputChatBox ( "Your experience is: ".. myExp, thePlayer )
end
)
</section>
</section>
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
Line 56: Line 78:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPlayerEXP(player thePlayer, int theExperience)
bool setPlayerEXP ( player thePlayer, int theExperience )
</syntaxhighlight>
</syntaxhighlight>


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==Returns==
==Returns==
Returns a bool, whether the experience was set successfully or not.
Returns a bool, whether the experience was set successfully or not.
 
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "setmyexp",
function ( thePlayer, commandName, theExp )
                local theExp = tonumber ( theExp ) or 0
exports.exp_system:setPlayerEXP ( thePlayer, theExp )
end
)
</section>
</section>
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
Line 72: Line 101:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool addPlayerEXP(player thePlayer, int theExperience)
bool addPlayerEXP ( player thePlayer, int theExperience )
</syntaxhighlight>
</syntaxhighlight>


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==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEvent("onZombieWasted",true)
addEvent ( "onZombieWasted", true )
addEventHandler("onZombieWasted",root,
addEventHandler ( "onZombieWasted", root,
function (killer)
function ( theKiller )
exports.exp_system:addPlayerEXP(killer,5)
exports.exp_system:addPlayerEXP ( theKiller, 5 )
end
)
</section>
<section name="Server" class="server" show="true">
This function is used to get an account level.
 
==Syntax==
<syntaxhighlight lang="lua">
bool getAccountLevel ( account theAccount )
</syntaxhighlight>
 
==Required Arguments==
*'''theAccount''': The player element you wish you get the level.
 
==Returns==
Returns a number with with the level of the account.
<syntaxhighlight lang="lua">
addCommandHandler ( "mylevel",
function ( thePlayer )
local account = getPlayerAccount ( thePlayer )
                local myExp = exports.exp_system:getAccountLevel ( account )
outputChatBox ( "Your account level is: ".. myLevel, thePlayer )
end
)
 
</section>
 
<section name="Server" class="server" show="true">
This function is used to set an account level.
 
==Syntax==
<syntaxhighlight lang="lua">
bool setAccountLevel ( account theAccount, int theLevel )
</syntaxhighlight>
 
==Required Arguments==
*'''theAccount''': The player element you wish you set the level.
*'''theLevel''': The level you want to set.
 
==Returns==
Returns a bool, whether the level was set successfully or not.
<syntaxhighlight lang="lua">
addCommandHandler ( "setmylevel",
function ( thePlayer, commandName, theLevel )
local account = getPlayerAccount ( thePlayer )
                local theLevel = tonumber ( theLevel ) or 1
exports.exp_system:setAccountLevel ( account, theLevel )
end
)
</section>
 
<section name="Server" class="server" show="true">
This function is used to get an account experience.
 
==Syntax==
<syntaxhighlight lang="lua">
bool getAccountEXP ( account theAccount )
</syntaxhighlight>
 
==Required Arguments==
*'''theAccount''': The player element you wish you get the experience.
 
==Returns==
Returns a number with with the experience of the player.
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "myexp",
function ( thePlayer )
local account = getPlayerAccount ( thePlayer )
                local myExp = exports.exp_system:getAccountEXP ( account )
outputChatBox ( "Your account experience is: ".. myExp, thePlayer )
end
end
)
)
</section>
<section name="Server" class="server" show="true">
This function is used to set an account experience.
==Syntax==
<syntaxhighlight lang="lua">
bool setAccountEXP ( account theAccount, int theExperience )
</syntaxhighlight>
==Required Arguments==
*'''theAccount''': The player element you wish you set the experience.
*'''theExperience''': The exprience you want to set.
==Returns==
Returns a bool, whether the experience was set successfully or not.
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "setmyexp",
function ( thePlayer, commandName, theExp )
local account = getPlayerAccount ( thePlayer )
                local theExp = tonumber ( theExp ) or 0
exports.exp_system:setAccountEXP ( account, theExp )
end
)
</section>
<section name="Server" class="server" show="true">
This function is used to refresh the levels.
==Syntax==
<syntaxhighlight lang="lua">
bool loadLevelsFromXML( )
</syntaxhighlight>
==Required Arguments==
*'''None'''
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "refreshlevels",
function ( )
exports.exp_system:loadLevelsFromXML ( )
end
)
</section>
<section name="Server" class="server" show="true">
This function is used to obtain the name and experience required of a level.
==Syntax==
<syntaxhighlight lang="lua">
getLevelData ( int theLevel )
</syntaxhighlight>
==Required Arguments==
*'''theLevel'''
==Returns==
Returns the name of the level and the experience required.
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "getleveldata",
function ( thePlayer )
local level = exports.exp_system:getPlayerLevel ( thePlayer )
local name, expreq = exports.exp_system:getLevelData ( level )
outputChatBox ( name ..": ".. expreq, thePlayer )
end
)
</section>
=Custom Events=
<section name="Server" class="server" show="true">
This event is called when a player level changes.
==Syntax==
<syntaxhighlight lang="lua">
event onPlayerChangeLevel
</syntaxhighlight>
==Parameters==
*'''oldLevel''': The player old level.
*'''newLevel''': The player new level.
<!-- Add the event's source in the section below -->
==Source==
The [[event system#Event source|source]] of this event is the [[player]] whose level changed.
</section>
<section name="Server" class="server" show="true">
This event is called when a player level UP.
==Syntax==
<syntaxhighlight lang="lua">
event onPlayerLevelUP
</syntaxhighlight>
==Parameters==
*'''oldLevel''': The player old level.
*'''newLevel''': The player new level.
<!-- Add the event's source in the section below -->
==Source==
The [[event system#Event source|source]] of this event is the [[player]] who leveled UP.
</section>
</section>



Latest revision as of 21:05, 16 October 2013

A level/experience system made from scratch by Castillo.
It uses SQLite to save level and experience.

Exported Functions

Click to collapse [-]
Server

This function is used to get a player level.

Syntax

bool getPlayerLevel ( player thePlayer )

Required Arguments

  • thePlayer: The player element you wish you get the level.

Returns

Returns a number with the level of the player. <syntaxhighlight lang="lua"> addCommandHandler ( "mylevel", function ( thePlayer )

               local myLevel = exports.exp_system:getPlayerLevel ( thePlayer )

outputChatBox ( "Your level is: ".. myLevel, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set a player level.

Syntax

bool setPlayerLevel ( player thePlayer, int theLevel )

Required Arguments

  • thePlayer: The player element you wish you set the level.
  • theLevel: The level you want to set.

Returns

Returns a bool, whether the level was set successfully or not. <syntaxhighlight lang="lua"> addCommandHandler ( "setmylevel", function ( thePlayer, commandName, theLevel )

               local theLevel = tonumber ( theLevel ) or 1

exports.exp_system:setPlayerLevel ( thePlayer, theLevel ) end )

Click to collapse [-]
Server

This function is used to get a player experience.

Syntax

bool getPlayerEXP ( player thePlayer )

Required Arguments

  • thePlayer: The player element you wish you get the experience.

Returns

Returns a number with with the experience of the player.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "myexp", function ( thePlayer )

               local myExp = exports.exp_system:getPlayerEXP ( thePlayer )

outputChatBox ( "Your experience is: ".. myExp, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set a player experience.

Syntax

bool setPlayerEXP ( player thePlayer, int theExperience )

Required Arguments

  • thePlayer: The player element you wish you set the experience.
  • theExperience: The exprience you want to set.

Returns

Returns a bool, whether the experience was set successfully or not.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "setmyexp", function ( thePlayer, commandName, theExp )

               local theExp = tonumber ( theExp ) or 0

exports.exp_system:setPlayerEXP ( thePlayer, theExp ) end )

Click to collapse [-]
Server

This function is used to give a player experience.

Syntax

bool addPlayerEXP ( player thePlayer, int theExperience )

Required Arguments

  • thePlayer: The player element you wish you to give the experience.
  • theExperience: The exprience you want to give.

Returns

Returns a bool, whether the experience was given successfully or not.

Example

<syntaxhighlight lang="lua"> addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", root, function ( theKiller ) exports.exp_system:addPlayerEXP ( theKiller, 5 ) end )

Click to collapse [-]
Server

This function is used to get an account level.

Syntax

bool getAccountLevel ( account theAccount )

Required Arguments

  • theAccount: The player element you wish you get the level.

Returns

Returns a number with with the level of the account. <syntaxhighlight lang="lua"> addCommandHandler ( "mylevel", function ( thePlayer ) local account = getPlayerAccount ( thePlayer )

               local myExp = exports.exp_system:getAccountLevel ( account )

outputChatBox ( "Your account level is: ".. myLevel, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set an account level.

Syntax

bool setAccountLevel ( account theAccount, int theLevel )

Required Arguments

  • theAccount: The player element you wish you set the level.
  • theLevel: The level you want to set.

Returns

Returns a bool, whether the level was set successfully or not. <syntaxhighlight lang="lua"> addCommandHandler ( "setmylevel", function ( thePlayer, commandName, theLevel ) local account = getPlayerAccount ( thePlayer )

               local theLevel = tonumber ( theLevel ) or 1

exports.exp_system:setAccountLevel ( account, theLevel ) end )

Click to collapse [-]
Server

This function is used to get an account experience.

Syntax

bool getAccountEXP ( account theAccount )

Required Arguments

  • theAccount: The player element you wish you get the experience.

Returns

Returns a number with with the experience of the player.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "myexp", function ( thePlayer ) local account = getPlayerAccount ( thePlayer )

               local myExp = exports.exp_system:getAccountEXP ( account )

outputChatBox ( "Your account experience is: ".. myExp, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set an account experience.

Syntax

bool setAccountEXP ( account theAccount, int theExperience )

Required Arguments

  • theAccount: The player element you wish you set the experience.
  • theExperience: The exprience you want to set.

Returns

Returns a bool, whether the experience was set successfully or not.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "setmyexp", function ( thePlayer, commandName, theExp ) local account = getPlayerAccount ( thePlayer )

               local theExp = tonumber ( theExp ) or 0

exports.exp_system:setAccountEXP ( account, theExp ) end )

Click to collapse [-]
Server

This function is used to refresh the levels.

Syntax

bool loadLevelsFromXML( )

Required Arguments

  • None

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "refreshlevels", function ( ) exports.exp_system:loadLevelsFromXML ( ) end )

Click to collapse [-]
Server

This function is used to obtain the name and experience required of a level.

Syntax

getLevelData ( int theLevel )

Required Arguments

  • theLevel

Returns

Returns the name of the level and the experience required.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "getleveldata", function ( thePlayer ) local level = exports.exp_system:getPlayerLevel ( thePlayer ) local name, expreq = exports.exp_system:getLevelData ( level ) outputChatBox ( name ..": ".. expreq, thePlayer ) end )

Custom Events

Click to collapse [-]
Server

This event is called when a player level changes.

Syntax

event onPlayerChangeLevel

Parameters

  • oldLevel: The player old level.
  • newLevel: The player new level.

Source

The source of this event is the player whose level changed.

Click to collapse [-]
Server

This event is called when a player level UP.

Syntax

event onPlayerLevelUP

Parameters

  • oldLevel: The player old level.
  • newLevel: The player new level.

Source

The source of this event is the player who leveled UP.

See also

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