Resource:Spawnmanager/createSpawnpoint: Difference between revisions

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*'''y''': A floating point number representing the Y coordinate on the map.
*'''y''': A floating point number representing the Y coordinate on the map.
*'''z''': A floating point number representing the Z coordinate on the map.
*'''z''': A floating point number representing the Z coordinate on the map.
*'''rotation:''' A floating point number representing the spawn's rotation about the Z axis in degrees.
*'''skin:''' An integer representing the skin ID (see [[Character_Skins|character skins]]).
*'''interior:''' An integer representing the interior in which the spawnpoint spawns players.
*'''dimension:''' An integer representing the diimension in which the spawnpoint spawns players.
===Optional Arguments===
*'''rotation:''' A floating point number representing the spawn's rotation about the Z axis in degrees.
*'''rotation:''' A floating point number representing the spawn's rotation about the Z axis in degrees.
*'''skin:''' An integer representing the skin ID (see [[Character_Skins|character skins]]).
*'''skin:''' An integer representing the skin ID (see [[Character_Skins|character skins]]).

Revision as of 00:41, 19 April 2016

This function creates a spawnpoint.

Syntax

spawnpoint createSpawnpoint ( float x, float y, float z, [ float rotation = 0, int skin = 0,  int interior = 0, int dimension = 0 ] )

Required Arguments

  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • rotation: A floating point number representing the spawn's rotation about the Z axis in degrees.
  • skin: An integer representing the skin ID (see character skins).
  • interior: An integer representing the interior in which the spawnpoint spawns players.
  • dimension: An integer representing the diimension in which the spawnpoint spawns players.

Returns

Returns the spawnpoint element if creation was successful, false otherwise.

Example

This function lets the player create a new spawnpoint where he stands, with the skin of his choice.

function createSP( source, command, skin )
      local x, y, z = getElementPosition( source ) --Get the players location
      local rot = getPlayerRotation( source ) --Get the players rotation
      local theSpawnpoint = call(getResourceFromName("spawnmanager"), "createSpawnpoint", x, y, z, rot, skin ) --Create the spawnpoint.
      if ( theSpawnpoint ) then
            outputConsole ( "Spawnpoint created.", source ) --notify the player if it was successful
      end
end
addCommandHandler( "mark", createSP )