Resource:Spawnmanager/createSpawnpoint: Difference between revisions
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*'''y''': A floating point number representing the Y coordinate on the map. | *'''y''': A floating point number representing the Y coordinate on the map. | ||
*'''z''': A floating point number representing the Z coordinate on the map. | *'''z''': A floating point number representing the Z coordinate on the map. | ||
*'''rotation:''' A floating point number representing the spawn's rotation about the Z axis in degrees. | *'''rotation:''' A floating point number representing the spawn's rotation about the Z axis in degrees. | ||
*'''skin:''' An integer representing the skin ID (see [[Character_Skins|character skins]]). | *'''skin:''' An integer representing the skin ID (see [[Character_Skins|character skins]]). |
Revision as of 00:41, 19 April 2016
This function creates a spawnpoint.
Syntax
spawnpoint createSpawnpoint ( float x, float y, float z, [ float rotation = 0, int skin = 0, int interior = 0, int dimension = 0 ] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- rotation: A floating point number representing the spawn's rotation about the Z axis in degrees.
- skin: An integer representing the skin ID (see character skins).
- interior: An integer representing the interior in which the spawnpoint spawns players.
- dimension: An integer representing the diimension in which the spawnpoint spawns players.
Returns
Returns the spawnpoint element if creation was successful, false otherwise.
Example
This function lets the player create a new spawnpoint where he stands, with the skin of his choice.
function createSP( source, command, skin ) local x, y, z = getElementPosition( source ) --Get the players location local rot = getPlayerRotation( source ) --Get the players rotation local theSpawnpoint = call(getResourceFromName("spawnmanager"), "createSpawnpoint", x, y, z, rot, skin ) --Create the spawnpoint. if ( theSpawnpoint ) then outputConsole ( "Spawnpoint created.", source ) --notify the player if it was successful end end addCommandHandler( "mark", createSP )