Resource:Spawnmanager/setSpawnpointSkin: Difference between revisions
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(New page: __NOTOC__ {{Server function}} This function sets the skin that players will spawn with when they spawn at the specified spawnpoint. ==Syntax== <syntaxhighlight lang="lua"> bool setSpawnpointSkin ( spaw...) |
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for index, spawn in ipairs (allSpawnpoints) do | for index, spawn in ipairs (allSpawnpoints) do | ||
-- change the spawn skin to 27 | -- change the spawn skin to 27 | ||
call(getResourceFromName("spawnmanager", "setSpawnpointSkin", spawn, 27 ) | call(getResourceFromName("spawnmanager"), "setSpawnpointSkin", spawn, 27 ) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 20:33, 31 December 2007
This function sets the skin that players will spawn with when they spawn at the specified spawnpoint.
Syntax
bool setSpawnpointSkin ( spawnpoint theSpawnpoint, int skin )
Required Arguments
- theSpawnpoint: The spawnpoint you want to change skin of.
- skin: An int corresponding to the ID of the desired skin. See Character Skins.
Returns
Returns true if the skin was successfully set, false if invalid arguments were passed.
Example
This code alters all existing spawnpoints so everyone spawns as construction workers.
-- get a table of all spawnpoints local allSpawnpoints = getElementsByType("spawnpoint") -- for each spawnpoint, for index, spawn in ipairs (allSpawnpoints) do -- change the spawn skin to 27 call(getResourceFromName("spawnmanager"), "setSpawnpointSkin", spawn, 27 ) end